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April 18, 2024, 12:18:09 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsVGNG8-bit Gun Tales *Demo Finished, download on first page.*
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Author Topic: 8-bit Gun Tales *Demo Finished, download on first page.*  (Read 26441 times)
Melly
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« Reply #40 on: March 26, 2008, 12:43:35 PM »

The nose grab is an interesting mechanic, but like you mentioned prone to collision errors. At one point I was nose-grabing and turned around to flee a driod following me but I got stuck inside the platform.

For a very first game using an unregistered version of GM it's pretty awesome. This is the kind of stuff you should polish the graphics on and show people in order to get coders to make more advanced games with your awesome pixeling skills. Smiley
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threesided
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« Reply #41 on: March 26, 2008, 12:48:41 PM »

The nose grab is an interesting mechanic, but like you mentioned prone to collision errors. At one point I was nose-grabing and turned around to flee a driod following me but I got stuck inside the platform.

For a very first game using an unregistered version of GM it's pretty awesome. This is the kind of stuff you should polish the graphics on and show people in order to get coders to make more advanced games with your awesome pixeling skills. Smiley

Yeah, when I get more time this summer, I'm definitely going to revamp some of the graphics. By the time I was done the demo, I hated how empty it looked. It needs to feel more full and factory-ish.

I don't have time now though since I'm in the thick of exam and essay season at university. But one day!
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Oddball
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« Reply #42 on: April 02, 2008, 03:30:44 PM »

Wow! This one took me by surprise. It's an excellent entry. It has a very expansive feel to the levels. I almost felt like I could go on indefinately without hitting the end of the level. A lot has been said about the 'barrel ledge grab' so I'll just add that I liked it too. I definately think you should finish this game off. Add a bit more polish, more story, more enemy types. Good stuff.
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