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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Tutorials2D Animation: Sprite Sheets and how to implement them into XNA
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Author Topic: 2D Animation: Sprite Sheets and how to implement them into XNA  (Read 36618 times)
ToothyMang
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« on: April 28, 2010, 11:11:22 AM »

This is a 7 part tutorial for C# XNA that my buddy wrote up on his blog. They are in depth and cover probably everything you'll want to know, and also include a link to his self made sprite sheet creator, which I'm sure will save noobs like us hours of frustration. So let me know what you think here, and if you have any technical questions, be sure to post comments on his blog, and I'm sure he will reply as soon as possible.

Part 1: The Basics
Part 2: Sprite Manager
Part 3: Frame Animation
Part 4: Sprite Animation
Part 5: Multiple Animations
Part 6: Custom Animations
Part 7: Using Custom Animations
The Blog
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TrialByFun
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« Reply #1 on: May 01, 2010, 02:22:08 PM »

It says the blog has been removed?
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jotapeh
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« Reply #2 on: May 03, 2010, 07:20:57 AM »

Works for me - but white on black is painful - will read it when I have some time to get into XNA.
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Rob Lach
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« Reply #3 on: May 03, 2010, 04:05:30 PM »

"Programming Tips: Use Comments"

lol
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