Aww, I was shut down.
Actually I meant random enemy spawns not random items...
Isn't that a little backwards to have the items spawn more the farther you get in the game? Wouldn't that make things much easier the further you got instead of harder? o_O;
Also fine tuning gameplay as the creator can be a little counter-productive as you know all the ins and outs of the game from the creators perspective and the amount of play testing done pretty much sets you up to be an expert at the game, so it may seem normal for you, but others may find it extremly hard.
I guess it's kind of like an expert eye fog, where you know, you get so good that when you look at the little things that gave you trouble and you just can't believe THAT actually gave you trouble back then. I get this all the time with my guitar playing, like I remember used to have problems playing a C chord, but now I can literally play it blind folder, behind my head while dancing. (Don't ask me why I would do this...) I guess a variety of play testers would give a good gauge of the difficulty.
That or I just suck at old arcade games!!
Also, why would I want to go to a website or open up a read me to find out the controls for a game that I am currently playing in fullscreen? I'm a pretty firm believer that the basic controls should be able to be looked up in game for any game. It's just a user friendliness thing that allows the player to enjoy the game more without having to track down things they need to know outside of the game. I'm not trying to be a hard-ass about it, it's just a good idea.
Things were a little different with arcades though, you only had so many buttons to push... keyboards are too complimicated.