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TIGSource ForumsJobsCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 537785 times)
oranda
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« Reply #100 on: May 02, 2010, 10:09:40 PM »

Screen cap of the ant model for Dedant. With any luck I'll have the spider and flying ant models done before I return home, and then the coding commences!



It's a bit more complicated than it needs to be, with about 760 faces and 382 verts. I'm shooting for a GMA950 as minimum spec so that it doesn't leave the netbook crowd and people with older machines in the dark, so I may need to simplify it a bit. At only 640x480 and top down, it's wasting a lot of cycles doing detail nobody will ever see.
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mr. podunkian
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« Reply #101 on: May 02, 2010, 10:46:16 PM »

CHECK OUT THESE SWEET NUDIE PICS

original:


new:
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Triplefox
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« Reply #102 on: May 02, 2010, 10:47:20 PM »

https://dl.dropbox.com/u/2773617/my%20games/gforce.html

it's what I have so far. maybe need some feedback on the gameplay..what's missing and whatnot

Most of the difficulty currently comes from fast-moving objects, which is obnoxious. Instead you should move away from "random noise" enemies and create recognizable patterns for the player to exploit. Galaga is a prime example of this - pretty much the same enemy formation at all times, but the break-and-attack thing makes the situation more dynamic and adds strategy. Other shmups go for more of a level-design approach where everything follows a beautiful arc and the player memorizes it all.
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L
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« Reply #103 on: May 02, 2010, 10:52:01 PM »

https://dl.dropbox.com/u/2773617/my%20games/gforce.html

it's what I have so far. maybe need some feedback on the gameplay..what's missing and whatnot
G-Force's "thing" seems to be that the enemies release shots when they reach the left side. Maybe accentuate this aspect - every enemy that reaches the left side sheds one or more slow-moving bullets that drift to the right and serve as obstacles.
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The Monster King
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« Reply #104 on: May 02, 2010, 11:54:26 PM »

what already no more game spots
i should've taken the one about ninjas when i could... if it ever frees up gimme a sign (or really i'd take any game hhhheh)
« Last Edit: May 03, 2010, 12:00:28 AM by The Monster King » Logged
Gainsworthy
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« Reply #105 on: May 03, 2010, 12:22:11 AM »

A crack team of 52 TIGers seriously taking on Action 52. This is an amazing idea. Kind of surprised no one thought of it before.

I can't wait to see who is Worthy of Cheetahmen.
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deathtotheweird
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« Reply #106 on: May 03, 2010, 12:27:23 AM »

Most of the enemies are one hit kill so you really don't need a strategy to exploit. Also, the enemies just move in a straight line in the original, no fancy circles or maneuvers like in other shmups.

But I just updated the build, same link. I slowed the enemies down quite a bit, and gave them a chance to shoot back like in the original. And they still spawn randomly, no formations yet.
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Andrew Brophy
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« Reply #107 on: May 03, 2010, 03:23:53 AM »



Kind of messing up by using transparentness with GB palette, so I'll have to fix that.  Concerned
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mr. podunkian
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« Reply #108 on: May 03, 2010, 04:14:00 AM »

A crack team of 52 TIGers seriously taking on Action 52. This is an amazing idea. Kind of surprised no one thought of it before.

I can't wait to see who is Worthy of Cheetahmen.

it only took the world's anti-tig/pro-pig to set the wheels into motion. as for he who is worthy of cheetahmen, it may have already been decided, but i won't be making any announcements until its set in stone.
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smn
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« Reply #109 on: May 03, 2010, 05:02:06 AM »

Yay for programmer art!



Looks a hell of a lot like French Baker, doesn'tit. Well. Not quite.
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MaloEspada
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« Reply #110 on: May 03, 2010, 08:26:12 AM »

This compo OWNS. Seriously. Amazing stuff everywhere.
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Jolli
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« Reply #111 on: May 03, 2010, 11:18:42 AM »


cry(sis)baby
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deathtotheweird
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« Reply #112 on: May 03, 2010, 11:37:46 AM »

It's actually pretty easy to see cry baby re-imagined as a fps. Awesome.
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CK
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« Reply #113 on: May 03, 2010, 11:55:31 AM »

i'd like to do cheetahmen

 Cave Story
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Zaratustra
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« Reply #114 on: May 03, 2010, 01:08:52 PM »

I'd like konjak to do cheetahmen
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godsavant
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« Reply #115 on: May 03, 2010, 01:11:36 PM »

I'd like konjak to do cheetahmen

Stop cockteasing us, Arthur, just give it to 'im. At this rate there won't be enough time to actually develop the game.
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MaloEspada
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« Reply #116 on: May 03, 2010, 02:52:24 PM »

Rozy 0.3!
pretty much all content is done, I guess?

http://dl.dropbox.com/u/3698916/BBGR03.rar

(end's after boss intro)
« Last Edit: May 03, 2010, 02:57:39 PM by rdein » Logged
FrankieSmileShow
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« Reply #117 on: May 03, 2010, 03:14:53 PM »

I think its pretty clear that cheetahmen will be allowed more time than our comparatively mediocre models.

What if cheetahmen was started only when all of the 52 other games are made, and produced by a group rather than an individual?

I mean this is cheetahmen, damn it!!

This...this is bigger than any one of us...
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MaloEspada
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« Reply #118 on: May 03, 2010, 03:26:29 PM »

Last I recall, konjak likes to work alone.
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moi
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« Reply #119 on: May 03, 2010, 04:00:58 PM »

I think Podunkian might have been waiting for Derek to arrive on his white horse and take the cheetahmen for himself,but then Derek never called.
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