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TIGSource ForumsJobsCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 534969 times)
Saker
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« Reply #1260 on: June 30, 2010, 05:15:16 AM »

@Scattle :

on Win7
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Scattle
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« Reply #1261 on: June 30, 2010, 06:54:01 AM »

Yeah, a couple of people have been getting that, REALLY gotta fix that... WTF
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pgil
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« Reply #1262 on: June 30, 2010, 09:38:27 AM »

Rocket Jockey Final?

Fixed all known bugs. Let me know if it crashes or shits itself. Otherwise I'm done  Gentleman
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hyperduck
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Music and Noises


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« Reply #1263 on: June 30, 2010, 09:56:55 AM »

In response to Lollipop music feedback:

By the way, is the music a heavily remixed version of the original theme from the A52 version?  Not that it matters - the A52 Lollipops theme was probably pretty forgettable... I certainly don't remember it Smiley  

Liking the music in your version, though.  Fitting for a post-apocalyptic Candyland.

The elements of the original themes are covered here, Scattle made sure I did that. There is a line between remaining faithful to the "music" in the original of this and accidently sounding terrible in the process.. that line, it scared me so much Cry glad your enjoy the post-apocalyptic Candyland sounds :D

* I like the non-at-all subtle musical reference to "Theme of Simon Belmont".

There was never an intention for subtlety Smiley
« Last Edit: June 30, 2010, 10:07:48 AM by Mecha » Logged

Dustin Gunn
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« Reply #1264 on: June 30, 2010, 11:54:31 AM »

http://dl.dropbox.com/u/1550500/sombrero.exe



So here's the first level of sombreros. Looking for feedback before I duplicate frames.
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Fifth
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« Reply #1265 on: June 30, 2010, 12:13:22 PM »

Supoib!
It's good fun, and the music fits nicely.

For things to change, I'd kinda like it if, during the time-freeze aiming bits, holding a single direction would continue to rotate around in a circle.  Like, holding right from the top would continue going past the right and down to the bottom, until you let go of the direction.
I can see this as presenting a lot more confusion upon releasing the direction, though, where pressing it again would go opposite, so... maybe the way you have it is best.

The only other (really minor) gripe I had was that in the little showdown cinematics, the characters faces felt really weird being so far off to the sides.  Like they were ready to fall out of the frame.  I'd say move 'em in a little more, if you can.

But, again, really minor.

But that's all.  I loved everything else about it.
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MaloEspada
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« Reply #1266 on: June 30, 2010, 12:18:41 PM »

"bury me con mi sombrero..."

Whoa, Dustin, that was awesome. Nice work. Can't wait for more levels.
You could add a "skip cutscene" thing before the boss, though.
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Dustin Gunn
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« Reply #1267 on: June 30, 2010, 12:33:16 PM »

You can skip cutscenes with escape. I should probably indicate that.

"The only other (really minor) gripe I had was that in the little showdown cinematics, the characters faces felt really weird being so far off to the sides.  Like they were ready to fall out of the frame.  I'd say move 'em in a little more, if you can."

I see what you mean, I was just too lazy to draw the entire heads.
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pgil
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« Reply #1268 on: June 30, 2010, 12:36:45 PM »

Sombreros looks really good. Love the music, cutscenes, and everything. I agree with ein on being able to skip cutscenes, though. Maybe x+c together could skip them? or escape... yeah that's good too.
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JaJitsu
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« Reply #1269 on: June 30, 2010, 12:49:10 PM »

when you are first able to play go down and left and there is an overlapping tile.
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Scattle
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« Reply #1270 on: June 30, 2010, 01:11:23 PM »

I don't think this is supposed to happen Sad

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Dustin Gunn
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« Reply #1271 on: June 30, 2010, 01:12:12 PM »

How'd that happen?
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Scattle
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« Reply #1272 on: June 30, 2010, 01:15:08 PM »

haha, no idea. Got killed by an explosion, loaded it up again, and ended up there
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Dustin Gunn
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« Reply #1273 on: June 30, 2010, 01:17:57 PM »

Did you start at the very top like the checkpoint position got reset to 0?
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Scattle
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« Reply #1274 on: June 30, 2010, 01:29:10 PM »

I think so... I'll try and do it again, to make sure

EDIT: seems like I cant get it to do that again Sad
« Last Edit: June 30, 2010, 01:35:41 PM by Scattle » Logged

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ronny14
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Simon beats Sonic. :P


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« Reply #1275 on: June 30, 2010, 06:38:28 PM »

I will take a shot at lazer league. I don't have a way of making music, if somebody could help, that would be awesome.
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Falmil
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« Reply #1276 on: June 30, 2010, 06:45:58 PM »

Have you made any games before, Ronny14? It might help to say so since this is your first post here. People might think you have no experience and are wasting their time.
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ronny14
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Simon beats Sonic. :P


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« Reply #1277 on: June 30, 2010, 06:55:26 PM »

I have. I have made several games before and use game maker 7.
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ronny14
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Simon beats Sonic. :P


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« Reply #1278 on: June 30, 2010, 07:09:46 PM »

I apologize for double posting, but my rather immature brother put me up for lazer league. Please ignore me, I am not actually doing it.
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deathtotheweird
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« Reply #1279 on: June 30, 2010, 07:41:40 PM »

Man, if only there was an edit button, right?
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