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TIGSource ForumsJobsCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 538127 times)
FrankieSmileShow
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OOOOOH! >:O


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« Reply #280 on: May 08, 2010, 08:00:01 PM »

Heres some more!







Yes, the worm is really enjoying this.

The game is at triple resolution by the way, 3X pixels. Cant wait to get really crackin on levels, I just have a few more enemies to do and some more tiles.
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PaleFox
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« Reply #281 on: May 08, 2010, 09:53:39 PM »




Been making some progress. All gameplay for the player is now done. One or two enemies to make still. Most art is done.

Haven't started on programming the boss. Not all of his art is done either. May need to do some more background art also, and remake those lasers (they are the wrong size).

If anyone would be willing to do music I would love them forever.
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moi
Level 10
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DILF SANTA


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« Reply #282 on: May 08, 2010, 09:56:49 PM »

Here is a challenge for a musician:
Operation full moon has probably the worst "music" track in the whole Action52 cartridge. I would apperciate help on this matter. Making this sound good is a worthy challenge. Gentleman
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subsystems   subsystems   subsystems
Cagey
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« Reply #283 on: May 09, 2010, 02:04:52 AM »

Oh man oh man I'm so glad some games freed up. I'm going to play through them now and pick one Smiley

Is it still ending on May 14th? If so, power-coding time!

Edit: Woo Fire Breathers!
« Last Edit: May 09, 2010, 02:17:13 AM by Cagey » Logged

C418
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« Reply #284 on: May 09, 2010, 02:21:48 AM »

Question. Is java allowed if you let the java executable be started by an exe? I think I know someone who would be glad to try something.
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Luca Pavone
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« Reply #285 on: May 09, 2010, 03:56:56 AM »

Menu screens, especially non-diagetic ones are harder to make than it seems, whilst remaining in the same room, but I eventually got it figured out.

You can find it at http://sites.google.com/site/lucamakesthings/games Under "ShootingGalleryDemo4.zip"

All I need to do now is add game modes within Single Player, Double Player and Keepy Uppy.
So far so good, I think. I also got the 'keeps shooting' glitch fixed. :D

Oh, and shoot the ducks that fly by on the title screen if you're quick enough.
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Have a Nice Day!

ACTION-52-200A3AB8
"Shooting Gallery"
JMickle
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« Reply #286 on: May 09, 2010, 04:00:59 AM »

Here is a challenge for a musician:
Operation full moon has probably the worst "music" track in the whole Action52 cartridge. I would apperciate help on this matter. Making this sound good is a worthy challenge. Gentleman
I ACCEPT YOUR CHALLENGE  Tiger

Operation Full Moon Original: http://www.box.net/shared/sebfh2cct1
Operation Full Moon Awesome: http://www.box.net/shared/id7qs8s2el
« Last Edit: May 09, 2010, 04:59:04 AM by JMickle » Logged

sergiocornaga
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« Reply #287 on: May 09, 2010, 05:26:51 AM »

Operation Full Moon Awesome: http://www.box.net/shared/id7qs8s2el

Wow. You win! For now, at least... I wonder if you'll have any competitors?
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Andrew Brophy
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can't be hip forever


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« Reply #288 on: May 09, 2010, 05:29:38 AM »




Meh, still workin' on it.
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Sub12
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« Reply #289 on: May 09, 2010, 06:48:07 AM »

Signed up so I could give this a go.. I'm late, but what the hell I'll try remaking lollypops
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MechanicalPen
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« Reply #290 on: May 09, 2010, 07:14:30 AM »

My summer break's this week, so this'll give me something to do. I guess I'll take Lolli- erm, Manchester Beat. A game about making music with your fists is my kind of game.
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battlerager
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I resent that statement.


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« Reply #291 on: May 09, 2010, 07:26:01 AM »

My summer break's this week, so this'll give me something to do. I guess I'll take Lolli- erm, Manchester Beat. A game about making music with your fists is my kind of game.
Rhythm game / beat em up hybrid please!
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JaJitsu
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« Reply #292 on: May 09, 2010, 09:09:00 AM »

Another demo. http://dl.dropbox.com/u/3149882/Fuzzy%20Power%20V0.8.exe

this one has heath and enemies.
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MechanicalPen
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« Reply #293 on: May 09, 2010, 09:11:06 AM »

Rhythm game / beat em up hybrid please!
That's the plan.

I've tried to make rhythm games before, but I could never get the music to sync up to the action. It is an interesting problem to try and solve.

One possible solution is to build a music player into the engine and just feed it notes. Anyone know where I can find a MIDI of the level themes from Manchester Beat, or something similar that I can grab notes from?
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godsavant
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« Reply #294 on: May 09, 2010, 09:13:42 AM »

Another demo. http://dl.dropbox.com/u/3149882/Fuzzy%20Power%20V0.8.exe

this one has heath and enemies.


Haha! Love the surprise at the beginning.

Also, are there fuzz (health) power-ups? I thought that if I got hurt to the point of having no fuzz, I'd be light enough to make that jump over the impassable wall, but no...it'd be an interesting mechanic, giving a lack of fuzz its own advantages.
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Hangedman
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Two milkmen go comedy


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« Reply #295 on: May 09, 2010, 09:28:23 AM »

So. Is there a font that everyone is using for HUD/menu/title displays?
Someone posted a font somewhere earlier but I don't have a fontstruct account.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Arne
The Pantymaster
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« Reply #296 on: May 09, 2010, 09:50:40 AM »

I'm still working on mine. I'm making progress with the Megalonia spaceship graphics. Here's a preview of the minibosses. The idea is that they break apart and a little Saucer pops out. Since Saucers have transparent domes, I can hint at a little character riding them. This is why all ships have a little dome part.



Yeah, I'm using the player ships from the other games. The Megalonia ships will be the generic main forces, like Gombas and Koopa troopas.


Oh, here's yesterday's warmup (internet was down all day), some Time warp tickers and Underground doodles.

Also, LUA script news: 0x0064 is the fall-to-death counter and 0x0315, 0x0316 x and y position. It would be neat to add an interface for controlling those. I hovered through the entire Non human level. If you hover without setting the fall-to-death counter you'll just die mid air. In Micro Mike, you need to set the x position to avoid getting squeezed to death.


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Melly
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This is how being from "da hood" is like, right?


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« Reply #297 on: May 09, 2010, 10:04:02 AM »

Operation Full Moon Awesome: http://www.box.net/shared/id7qs8s2el

You win indeed. Kiss

Oh, here's yesterday's warmup (internet was down all day), some Time warp tickers and Underground doodles.

Kiss Kiss Kiss

Haha, those are interesting ways to look at the enemies. I think I'mma steal some parts of your finger bot design.

Battlerager is working on Timewarp's music, but hey, if any musician there is crazy enough to give it a stab I wouldn't be against it. The more music the better.

Also, I'd like to request that the deadline be extended to the 16th. That would give everyone one extra weekend to crunch away at their games.
« Last Edit: May 09, 2010, 10:49:10 AM by Melly » Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
C418
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« Reply #298 on: May 09, 2010, 11:04:38 AM »

I think the deadline will be extended to two weeks after we find out which people actually do work on their stuff.
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moi
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DILF SANTA


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« Reply #299 on: May 09, 2010, 11:31:27 AM »

Here is a challenge for a musician:
Operation full moon has probably the worst "music" track in the whole Action52 cartridge. I would apperciate help on this matter. Making this sound good is a worthy challenge. Gentleman
I ACCEPT YOUR CHALLENGE  Tiger

Operation Full Moon Original: http://www.box.net/shared/sebfh2cct1
Operation Full Moon Awesome: http://www.box.net/shared/id7qs8s2el
Aha Awesome! Thanks Laika.
I'll upload a playable build of Operatio Full moon very soon (whatever that means)
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