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1409956 Posts in 69136 Topics- by 62799 Members - Latest Member: KarhuNinja

December 11, 2023, 01:14:34 AM

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TIGSource ForumsJobsCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 529775 times)
MaloEspada
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« Reply #60 on: May 02, 2010, 07:18:14 AM »

Aquin, you bastard.

I wanted Chill Out.

Do Cheetah Men.

I said: do Cheetah Men.

This. Fuck yeah THIS.
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PaleFox
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« Reply #61 on: May 02, 2010, 07:19:05 AM »

I am trying to remake Boss. Been doing a little spriting. Note that despite their fairly amateurish nature they still look better than Boss. Scaled up 4x for your viewing pleasure!

The player (needs some work, might redo him)


Most of the enemies


The titular Boss (needs one or two more animations, i.e. hopping)


Will probably need to get some music as well. If you'd like to do some, note that the original has none so you get free rein.
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andy wolff
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« Reply #62 on: May 02, 2010, 07:28:36 AM »

in for starevil
:U
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C418
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« Reply #63 on: May 02, 2010, 07:46:15 AM »

original
http://c418.org/haunted.original.mp3

my version
http://c418.org/haunted.mp3
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JaJitsu
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« Reply #64 on: May 02, 2010, 08:09:35 AM »

Aquin, you bastard.

I wanted Chill Out.

Do Cheetah Men.

I said: do Cheetah Men.

seriously. Konjak is the chosen one. It is your destiny.
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C418
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« Reply #65 on: May 02, 2010, 08:12:57 AM »

Now listen to this.


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godsavant
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« Reply #66 on: May 02, 2010, 08:24:37 AM »

Cheetahmen remixes are no prize, but damn, that is smoothNoir
« Last Edit: May 02, 2010, 08:32:00 AM by godsavant » Logged
Triplefox
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« Reply #67 on: May 02, 2010, 08:50:32 AM »

I'm gonna do Ninja Assault. Making a decent beat-em-up is no small task so it will probably take me more than two weeks, but I should at least have a prototype going by then Ninja

Edit: Actually I might not be able to do this. It all hinges on whether I can make Flash respect the Escape key and integrate into the menu. I'll have to look at AIR and see what it can do now...

Edit 2: Looks like it's all possible, I just need to learn another API. Whee.
« Last Edit: May 02, 2010, 09:08:16 AM by Triplefox » Logged

pgil
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« Reply #68 on: May 02, 2010, 09:17:17 AM »



Rocket Jockey lives.
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MaloEspada
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« Reply #69 on: May 02, 2010, 10:52:19 AM »

an ICONIC SCENE for fans of Bubblegum Rossie:

(also, don't mind that wrong part not tiling right hahah)
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C418
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« Reply #70 on: May 02, 2010, 11:12:34 AM »

Okay, lets sum the stuff up I did so far...

Two tracks for the game selectorr and the ominous intro
http://c418.org/gameselect1.mp3
http://c418.org/gameselect2.mp3
http://c418.org/intro.mp3

A song for Mash Man if anyone ever does that
http://c418.org/bigfoot.mp3

A song for Lazer League
http://c418.org/33.mp3

A song for Haunted Hills/Halls (I will probably do different versions of that)
http://c418.org/haunted.mp3

Aaaand a recently finished one for Space dreams
http://c418.org/spacedream.mp3

...phew. Oh, almost every song loops.
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godsavant
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« Reply #71 on: May 02, 2010, 11:24:04 AM »

You have just earned a notch of my respect.
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deathtotheweird
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« Reply #72 on: May 02, 2010, 11:24:29 AM »

http://imgur.com/BvH9s.png

why does everything i model always look like cocks or balls
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MaloEspada
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« Reply #73 on: May 02, 2010, 11:30:13 AM »

Uploaded version 0.2 of my remake
http://dl.dropbox.com/u/3698916/BBGR02.rar

No sound effects yet!
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pgil
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« Reply #74 on: May 02, 2010, 11:32:32 AM »

SO I was looking at the guidelines for controls, and there doesn't seem to be a standard key for pausing a game. I think we should have it so pressing escape once pauses the game, and twice goes to the game's title screen (with x or c returning to the current game). Anyone agree?
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Hangedman
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« Reply #75 on: May 02, 2010, 11:34:39 AM »

Aaaand a recently finished one for Space dreams
http://c418.org/spacedream.mp3

 Shocked awesome
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
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Falmil
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« Reply #76 on: May 02, 2010, 11:52:59 AM »

SO I was looking at the guidelines for controls, and there doesn't seem to be a standard key for pausing a game. I think we should have it so pressing escape once pauses the game, and twice goes to the game's title screen (with x or c returning to the current game). Anyone agree?

Yes, I was playing one of the games, and accidentally restarted when I was trying to pause.
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mr. podunkian
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« Reply #77 on: May 02, 2010, 12:20:52 PM »

Uploaded version 0.2 of my remake
http://dl.dropbox.com/u/3698916/BBGR02.rar

No sound effects yet!

this is awesome. i noticed two things though;

A) the player's sprite is still broken -- if you jump while facing left, you appear to jump higher than if you're jumping right. consequently, you "skip" around if you change directions in midair.

B) there's an enemy that's kinda cheap. he's the one that's throwing blocks atop a little pillar in front of a spike ledge. it's kinda unfair because 9 times out of 10, he'll hit you once before you even realize what's going on, since his blocks get so close to the frame's seam. i'd correct this either by moving him back a few tiles, or removing the frame-by-frame scrolling that you've got going on.
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Nate Kling
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« Reply #78 on: May 02, 2010, 12:27:16 PM »

yeah rdein, its looking really great.  I hope you add in an animation for the girl blowing the bubbles!

Also I put in another vote for Konjak to do Cheetah Men.  He was the first person I thought of.  I really want to see Konjak do a Cheetahman sprite and animation!
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MaloEspada
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« Reply #79 on: May 02, 2010, 12:57:54 PM »

Uploaded version 0.2 of my remake
http://dl.dropbox.com/u/3698916/BBGR02.rar

No sound effects yet!

this is awesome. i noticed two things though;

A) the player's sprite is still broken -- if you jump while facing left, you appear to jump higher than if you're jumping right. consequently, you "skip" around if you change directions in midair.

B) there's an enemy that's kinda cheap. he's the one that's throwing blocks atop a little pillar in front of a spike ledge. it's kinda unfair because 9 times out of 10, he'll hit you once before you even realize what's going on, since his blocks get so close to the frame's seam. i'd correct this either by moving him back a few tiles, or removing the frame-by-frame scrolling that you've got going on.

A) i was being dumb, haha fixed
B) i changed the design a bit so it's hopefully better now!

also i added a title screen art, fixed the "going to classic mode" bug and added hints at the start of the game (normal mode only!)

Here be link: http://dl.dropbox.com/u/3698916/BBGR02.rar
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