MaloEspada
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« Reply #60 on: May 02, 2010, 07:18:14 AM » |
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Aquin, you bastard.
I wanted Chill Out.
Do Cheetah Men. I said: do Cheetah Men. This. Fuck yeah THIS.
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PaleFox
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« Reply #61 on: May 02, 2010, 07:19:05 AM » |
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I am trying to remake Boss. Been doing a little spriting. Note that despite their fairly amateurish nature they still look better than Boss. Scaled up 4x for your viewing pleasure! The player (needs some work, might redo him)  Most of the enemies     The titular Boss (needs one or two more animations, i.e. hopping)  Will probably need to get some music as well. If you'd like to do some, note that the original has none so you get free rein.
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andy wolff
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« Reply #62 on: May 02, 2010, 07:28:36 AM » |
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in for starevil :U
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C418
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« Reply #63 on: May 02, 2010, 07:46:15 AM » |
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JaJitsu
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« Reply #64 on: May 02, 2010, 08:09:35 AM » |
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Aquin, you bastard.
I wanted Chill Out.
Do Cheetah Men. I said: do Cheetah Men. seriously. Konjak is the chosen one. It is your destiny.
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C418
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« Reply #65 on: May 02, 2010, 08:12:57 AM » |
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Now listen to this.
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godsavant
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« Reply #66 on: May 02, 2010, 08:24:37 AM » |
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Cheetahmen remixes are no prize, but damn, that is smooth. 
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« Last Edit: May 02, 2010, 08:32:00 AM by godsavant »
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Triplefox
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« Reply #67 on: May 02, 2010, 08:50:32 AM » |
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I'm gonna do Ninja Assault. Making a decent beat-em-up is no small task so it will probably take me more than two weeks, but I should at least have a prototype going by then  Edit: Actually I might not be able to do this. It all hinges on whether I can make Flash respect the Escape key and integrate into the menu. I'll have to look at AIR and see what it can do now... Edit 2: Looks like it's all possible, I just need to learn another API. Whee.
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« Last Edit: May 02, 2010, 09:08:16 AM by Triplefox »
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pgil
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« Reply #68 on: May 02, 2010, 09:17:17 AM » |
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 Rocket Jockey lives.
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MaloEspada
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« Reply #69 on: May 02, 2010, 10:52:19 AM » |
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an ICONIC SCENE for fans of Bubblegum Rossie:  (also, don't mind that wrong part not tiling right hahah)
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godsavant
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« Reply #71 on: May 02, 2010, 11:24:04 AM » |
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You have just earned a notch of my respect.
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deathtotheweird
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« Reply #72 on: May 02, 2010, 11:24:29 AM » |
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http://imgur.com/BvH9s.pngwhy does everything i model always look like cocks or balls
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pgil
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« Reply #74 on: May 02, 2010, 11:32:32 AM » |
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SO I was looking at the guidelines for controls, and there doesn't seem to be a standard key for pausing a game. I think we should have it so pressing escape once pauses the game, and twice goes to the game's title screen (with x or c returning to the current game). Anyone agree?
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Hangedman
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« Reply #75 on: May 02, 2010, 11:34:39 AM » |
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 awesome
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Falmil
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« Reply #76 on: May 02, 2010, 11:52:59 AM » |
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SO I was looking at the guidelines for controls, and there doesn't seem to be a standard key for pausing a game. I think we should have it so pressing escape once pauses the game, and twice goes to the game's title screen (with x or c returning to the current game). Anyone agree?
Yes, I was playing one of the games, and accidentally restarted when I was trying to pause.
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mr. podunkian
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« Reply #77 on: May 02, 2010, 12:20:52 PM » |
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this is awesome. i noticed two things though; A) the player's sprite is still broken -- if you jump while facing left, you appear to jump higher than if you're jumping right. consequently, you "skip" around if you change directions in midair. B) there's an enemy that's kinda cheap. he's the one that's throwing blocks atop a little pillar in front of a spike ledge. it's kinda unfair because 9 times out of 10, he'll hit you once before you even realize what's going on, since his blocks get so close to the frame's seam. i'd correct this either by moving him back a few tiles, or removing the frame-by-frame scrolling that you've got going on.
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Nate Kling
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« Reply #78 on: May 02, 2010, 12:27:16 PM » |
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yeah rdein, its looking really great. I hope you add in an animation for the girl blowing the bubbles!
Also I put in another vote for Konjak to do Cheetah Men. He was the first person I thought of. I really want to see Konjak do a Cheetahman sprite and animation!
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MaloEspada
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« Reply #79 on: May 02, 2010, 12:57:54 PM » |
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this is awesome. i noticed two things though; A) the player's sprite is still broken -- if you jump while facing left, you appear to jump higher than if you're jumping right. consequently, you "skip" around if you change directions in midair. B) there's an enemy that's kinda cheap. he's the one that's throwing blocks atop a little pillar in front of a spike ledge. it's kinda unfair because 9 times out of 10, he'll hit you once before you even realize what's going on, since his blocks get so close to the frame's seam. i'd correct this either by moving him back a few tiles, or removing the frame-by-frame scrolling that you've got going on. A) i was being dumb, haha fixed B) i changed the design a bit so it's hopefully better now! also i added a title screen art, fixed the "going to classic mode" bug and added hints at the start of the game (normal mode only!) Here be link: http://dl.dropbox.com/u/3698916/BBGR02.rar
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