So since the start of this year I have been working on an iPhone game. It is coming along quiet well and will be going into beta testing soon. So I am trying to get it as much coverage as I can to round up a posse for said testing.
You play the game by bouncing your player character upwards too safety away from a rapidly approaching monster. Your only control is your ability to draw trampolines that you can angle in order to manoeuvre the characters bounce. Sounds simple enough, but not with the numerous enemies and items included.
After working on the game for a little it became apparent that some higher power was guiding me to make a game that would shine out from the typical crud floating about on the app store. On that note prepare for a dump of the art variety.
Screenshot:
The player character:
One of the enemies from the game, note his symbiotic nature. When approaching these guys you have to be careful the red bean men on the bottom are combustible and the flying jellyfish have butterfingers. You can take advantage of the jelly if you manage to get the jump on him; land on them and they will bounce you upwards:
These little guy’s suck you and other objects towards them, this can be good or bad depending on the circumstance.
This freaky little imp duplicates into a copy of the player character if you touch it. Two times the number of characters to look after makes things a lot trickier.
Swarms of bugs fly upwards in columns. When you see the little ones coming past you best chose which side you want to be on, because passing through them is nigh on impossible.
For more details and to get more regular updates check out my official devlog at:
samzeid.com
Feel free to give feedback on what you have seen so far and what you like/dislike about the game concept.