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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsVGNGSamurai Railroad Mansion (Updated!download on first post)
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Author Topic: Samurai Railroad Mansion (Updated!download on first post)  (Read 77872 times)
moi
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« Reply #40 on: March 22, 2008, 06:00:11 PM »

thanks for the tips lurk, you rock. Smiley
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Lurk
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« Reply #41 on: March 24, 2008, 07:41:55 PM »

Finished! One hour to go! Living on a razor's edge! Love these competitions! Download on first post (rapidshare)! And so many thanks to Lilix for the wonderful music!
« Last Edit: March 24, 2008, 08:07:13 PM by Lurk » Logged
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« Reply #42 on: March 25, 2008, 06:58:10 AM »

Cool! it takes forever to load, but it worked smoothly once it got going.
It's simple and fun, but the amazing art really makes it shine.
I love how everything sketches into view, the train was especially cool. however, wouldn't it be cooler if the player had to avoid the train's column when it's coming?

also, I could see this working as a DS game.  Smiley
« Last Edit: March 25, 2008, 07:05:40 AM by ichi » Logged
lukipuk
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« Reply #43 on: March 25, 2008, 07:29:02 AM »

Oh man, I can't download it Cry! The rapidshare site says something like "You have reached the download-limit for free-users" Angry, Can you upload it to another place please?
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« Reply #44 on: March 25, 2008, 10:52:46 AM »

Absolutely stunning artwork but unfortuantely the game decides to lock up after I strike down the first opponent Cry
Somebody at the Indiegames blog suggested to split graphics and sounds from the main exe to speed up the loading process. Might be worth a try...
Another person reports that during the game controls suddenly become "completely unresponsive".   
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Eclipse
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« Reply #45 on: March 25, 2008, 12:08:57 PM »

i'll vote for that, best game in the compo so far, both in art and gameplay
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moi
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« Reply #46 on: March 25, 2008, 01:39:34 PM »

I'll comment on it as soon as I manage to download it from that  £%§#@ing rapidshare Angry
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AdamAtomic
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« Reply #47 on: March 25, 2008, 02:32:36 PM »

Awesome minimalist gameplay, very intense, obviously beautiful artwork, honestly the weakest point i think is the music, the rest of it just rocks me inside and out, great job!
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« Reply #48 on: March 25, 2008, 03:14:20 PM »

I can't even get it to load! It's too big for my crappy computer unfortunately... Which sucks, because it's byfar the sexiest game in this competition IMO.

Oh well... Maybe one day.
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« Reply #49 on: March 25, 2008, 03:36:45 PM »

Aw, noone should ever have to resolve to Rapidshare. Here is a mirror for you http://www.random-soup.com/samurairailroadmansion1_2.exe


Good Game btw <3
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Kinten
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« Reply #50 on: March 25, 2008, 03:40:19 PM »

Its been said before, but just as a courtesy Ill say it again: Your artwork is delicious, love it!
Do you have a portfolio or something? I want to see more!
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lukipuk
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« Reply #51 on: March 25, 2008, 06:45:56 PM »

Although I managed to download the game, it just doesnt work for me...It seems to stuck at the begginig of the game, when I'm asked to press the 'Z' key Sad. I have a Win XP here...
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« Reply #52 on: March 25, 2008, 11:08:58 PM »

Very fun game! I love how you were able to get such an exciting feel from what would otherwise be a very simple gameplay mechanic.

I only made it up to level 5 after a few tries. I'm not entirely sure whether it's just my late-night poor reflexes or the game, but the timing for the boxed-up claw ninjas is really tight on my computer. How possible is it to survive if you get two at once, or one boxed-ninja plus one sepia-toned laid-back bushido?

It's been said a lot, but the artwork is phenomenal, both from an objective standpoint and a gameplay standpoint. Every enemy is easy to distinguish in a snap by both its shape and color palette. Well... sometimes I have trouble telling when the blue enemy is dishonored himself, but since it's a conscious choice to wait before attacking him, that plays in pretty well with deeper risk/reward mechanics when you've gotten the earlier simple enemy patterns memorized. Very well done! Grin
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« Reply #53 on: March 26, 2008, 03:00:06 AM »

Lukipuk: Actually, I get the same problem on my own pc, I'm still trying to resolve it. It seems whenever the game changes room (or restarts a room, which explains the slowdown/freeze some people have been experiencing when killing their first 'wrong' enemy) it gets really slow. If anyone knows how to optimize room change in game maker (or room restart), that would help a lot. Else, just do what I do to start, press a few times quickly until you hear the starting sound. Same for the intro screens. I think I'll try a one room next.
Noyb: Wait until you get to the ghosts.. Shocked...
Kinten:  For now, it's better for me to fly under the radar. But soon, I'll share the love Wink
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Derek
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« Reply #54 on: March 26, 2008, 03:11:41 AM »

Fantastic... I really love it.  Got as far as the ninjas after a few plays. Kiss

Man, I hate those first guys!  Trying to get Bushido with them is probably the number one cause of deaths for me in this game!  I should just kill them on sight... Cry
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« Reply #55 on: March 26, 2008, 07:58:03 PM »

I've been reworking the engine to make it faster, with faster load times.  I will have version 1.3 ready to download this friday or saturday, with highscore tables, a new level(chinese garden) and 3 new characters for your enjoyment. Here's a sneak peek, meet the wushu master

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« Reply #56 on: March 26, 2008, 08:47:38 PM »

Woo!
I'm one of the unfortunate people whose computer can't seem to handle your game, and I really want to play it.
Like others have said, your artwork is most-awesome.
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moi
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« Reply #57 on: March 27, 2008, 12:05:25 AM »

The game is great (of course) but sometimes a bit difficult and some situations seem impossible, especially when 3 ennemies appear at once for example and attack at the same time (happened a couple of times). I know that, on the higher levels, it is better to kill the blue guys as soon as they appear , but the brown guys for example are almost always impossible to deal with when they gang up on you.
Also not easy when you have two crates at the same time, it becomes a matter of luck because reaction time is too short to change line.
Still an awesome game, and I love to discover the new levels and new graphics each time I progress Kiss
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« Reply #58 on: March 28, 2008, 11:29:56 AM »

so how's your progress on optimizing this? I'm really dying to try this game  Cry
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« Reply #59 on: March 28, 2008, 11:32:58 AM »

Here's a sneak peek, meet the wushu master



It's plain awesome, I'm totally envious of your skills man.  Shocked  Kiss
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