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TIGSource ForumsCommunityDevLogsBlack Market
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Farmergnome
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« Reply #20 on: June 04, 2010, 09:56:28 PM »

New update, game is now 4megs to start playing instead of high 20meg-low 30meg, which is always a good thing!  Cheesy  Death functionality is in so when you are destroyed you fly around in a escape pod (still working on the graphics, so expect those soon), basically as a harsher death penalty than just taking there commodities and a small chunk of money.  Now you have to fly your escape pod to a planet and re-purchase a ship, its still kinda buggy so give it a day or two to mature.  Also ships hiding in the asteriods chase you now which adds a interesting angle on enemy ships on the galaxy screen.

so come check out the latest build, tell us what you think of progress!


Heres some of the new enviroments ive been adding this week also!  


« Last Edit: June 04, 2010, 09:59:47 PM by Farmergnome » Logged

Hangedman
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« Reply #21 on: June 05, 2010, 06:28:40 AM »

Nice to see it coming along, hadn't realized the name had been set so I never checked the devlog.

Sent you guys a PM with a question.
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Farmergnome
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« Reply #22 on: June 08, 2010, 07:00:33 AM »

Thanks for the PM Hangedman, we are hoping to hit the beta milestone in a few weeks, got everything falling together  Grin  Lots of stuff has been changed last few days, would be good to get some opinions on the new UI, any exploits you can find in the weapon setups or ship setups, and general stuff like that.  The other thing ive been meaning to ask is has anyone been experiencing much cpu lag or sluggish download from the server?
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« Reply #23 on: June 08, 2010, 09:14:20 AM »

haven't had a chance to play this yet, but the visuals are definitly nice! Shocked
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Farmergnome
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« Reply #24 on: June 15, 2010, 09:16:07 AM »

haven't had a chance to play this yet, but the visuals are definitly nice! Shocked

Oh you should check it out man, we just did a pretty massive update:

- Ability to override the track for a specific planet
- Dead planets can have planet info now
- New commerical world background
- No longer automatically sending out search pods
- Fixed music to loop
- Slightly improved alignment for port info panel
- Player is now the #1 tab on the galaxy screen
- i button on galaxy goes straight to the player's stats
- Moved up OK button on notify menu
- New planet description scene
- Fixed bug with music not playing twice in a row
- Enlarged factions panel
- Uploaded smaller backgrounds for the Docked Screen (faster load times)
- Finished graphics for sigma khan
- Removed entity error line (thanks crdk!)
- Fixed battle scene colours
- Changed text width algorithm to work on pixel width
- Gave the starting character name etc
- Particles not created on the near torpedo laucher
- Fixed marquee viewport
- Put logic in to scale the battle music to the right difficulty
- Purchase successful popup doesn't happen on ship items
- Fixed bug where sell button was disabled due to funds
- Target indicator surrounds health bar
- Health bars fixed on all ships
- Fixed bug where planets were shrowded on the galaxy screen
- Removed health bar from the enemy portrait display
- Fixed big laser perspective
- Jet glow on the escape pod
- Put in descriptions for the bridge items
- Changed Jump Gate to Worm Hole
- Aligned flashing quest indicator properly
- Fixed icon coloring
- Fixed ports and autolaser alignment
- Spinning ventilation fans on Sigma Khan
- Buy buttons in ship merchant and items are properly disabled now
- Autorepair no longer happens while you are flying away from a port tax
- Autorepair happens when you first click on a panel
- Fixed bug with lasers not firing after one ship destroyed (thanks cdrk!)
- Added a subtitle for the planet
- New planet descriptions
- Extra information about a planet displayed, as well as a quote
- New ticker display for the ads at the bottom of the docked screen
- New music!

check out the latest build
« Last Edit: June 15, 2010, 09:23:22 AM by Farmergnome » Logged

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« Reply #25 on: June 15, 2010, 07:58:48 PM »

I've played a little bit of it. Very gorgeous. Took me a bit to figure out how to progress in the game..but I think I got it.
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Farmergnome
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« Reply #26 on: June 22, 2010, 09:26:48 AM »

Cool anything that could be simplified? We should have a tutorial quest in shortly, but meantime heres latest fixes/additions:

- Fixed bug where missile launchers were not creating the right amount
- Added damage chance to the EMP
- Updated asteroid background
- Stopped overlap on items display
- Massively updated item stats (needs more changing)
- Bridge items now have 5 levels
- Extort bridge item implemented
- Cloak bridge item implemented
- Aligned ports on the Colossus
- Fixed bug where escape pod would be attacked on dead planets
- All bridge items are properly implemented
- Fixed bug with cloak
- Sped up text width check
- Fixed bug that wasn't displaying faction specific text in the dialog box
- Fixed bug with leading space in the quotes file
- Implemented titles for various chance panels
- Added dual glows for the colossus
- Cut off tail end of the item spawn probability curve
- Brought health/targeting bars closer to the ship
- Gave space between the notification title and lines
- Fixed bug with the wrong character being displayed on a chance ambush
- Added incoming transmission title to the notify boxes
- Added the faction of what's searching you, can't be pirates
- Added more factions to solar system #1
- Added more battle music
- Changed fleeing to work on a % basis
- Fixed panel titles being upper case and <COMMODITY> problem
- A ton of writing changes
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Farmergnome
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« Reply #27 on: June 25, 2010, 07:50:46 AM »

More changes, big notable ones across several days from the last are the new name change!  The game is gonna go be called "Black Market" it seems, voyager seems a little bit to close to a certain other sci-fi brand  Cheesy  Just started balancing this week, quests are starting to creep into the game, aswell as a improved looting/faction system, so as usual, come check out the latest build, tell me what you think!

Update 24 June
- New name!
- New ads for the first planet
- Fixed bug where you'd get too much cargo
- New loading screen!
- Balancing changes

Update 23 June
- Fixed tabline zorder
- Animating quest display
- Fixed the zorder of the faction displays
- Added faction icon to the attacking display
- Reduced number of ships floating around the galaxy
- Equipped search at the start
- Fixed bug with ports not firing
- Tightened up the icon speeds
- Better loot system
- Sped up escape
- Enemy ships have a 2 second delay between firing special weapons
- Fixed bug clearing commodities (thanks earthcoder!)
- Fixed bug with no ship builder in system 3 & 4 (thanks arkus!)
- Fixed bug with torpedo not firing
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baconman
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« Reply #28 on: June 28, 2010, 04:34:41 AM »

Not bad. A little unforgiving at first... where do you go if you can't buy another ship - is there some way of earning cash in nothing but a pod? Or do you just call it quits and restart?
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Farmergnome
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« Reply #29 on: June 28, 2010, 04:36:38 AM »

If you die with less than 10k (?) then its game over currently, once quests are in their will be a "get my ship back" type quest.
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Farmergnome
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« Reply #30 on: August 05, 2010, 08:29:26 PM »

Wont be a update for another few weeks as we are overhauling/adding campaign/polishing towards beta, so update images for now:



New colour portraits, backgrounds, the lot.
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« Reply #31 on: August 06, 2010, 11:13:07 AM »

Oooh, this is looking good.
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« Reply #32 on: August 06, 2010, 11:26:07 AM »

I love the map layout and its many layers of communication. It's all very clear, thanks to color codes and outlines, while being sci-fi sexy. Great work, can't wait to see the game.
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Farmergnome
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« Reply #33 on: August 07, 2010, 09:45:36 PM »

Thanks for the kind comments, actually you can already test the game out from about a month or so back dom2d... in the first post.  A month of delays, heavens, wouldnt be because of the tigsource comp  Cheesy  Glad you guys approve  Beer!
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« Reply #34 on: August 08, 2010, 06:58:34 PM »

so how much cash do you need before you can get another ship? I was wondering this due to not having enough slots to cram guns in.
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Farmergnome
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« Reply #35 on: August 08, 2010, 07:09:48 PM »

I think frigates are about 100k, they are usually a good choice for ports vs hull armor, might be a little more as I know its different in the private build to the one on the website, just nosey around the ship builders.
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« Reply #36 on: August 08, 2010, 09:03:18 PM »

some how the kroths are real ladies men seeing how almost everyone sister ends up being married to one.
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Farmergnome
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« Reply #37 on: September 24, 2010, 07:00:15 PM »


So run over and check out act 1 of the campaign, the remainder of the story, act 2 and 3 will drop in a few days.  That took WAY too long.  New campaign comming shortly also.  We got a big chunk of bugs from this release so expect the build to get a little nicer in the comming week.
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« Reply #38 on: September 25, 2010, 07:18:45 AM »

the amnesia trope and artificial imaginary friend bond to lead to either A) He finds out he hard coded a clone persona of him self and caused Amnesia so he can cover his tracks and start a new life with out getting into too much trouble. B) Vince not talking to an AI but a transmission of Commander Hardgrove who is manipulating him so that his plans what ever they are go as follows.

or C) nothing to obvious for the story pretty low end Silly.


any way I only stop at the hotel so far, and as much as Hardgrove plays out this gives me enough to plan out the story for said Black Market conversion Map Pack.
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« Reply #39 on: September 25, 2010, 04:44:49 PM »

I was watching Firefly with my friend Dan yesterday and was wondering how this was coming along.  Nifty bit of coincidence it's on the front page of DevLogs.
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