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TIGSource ForumsDeveloperPlaytestingMiner Wars Development - now on sale at 70% discount
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Author Topic: Miner Wars Development - now on sale at 70% discount  (Read 3697 times)
Darghan
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« on: May 17, 2010, 03:43:01 PM »

Hi guys,

this is our development diary. Be sure to check also our non-interactive demo at our downloads section. I am curious what you guys think.

Demo: http://www.minerwars.com/Downloads.aspx
Developer diary: http://www.minerwars.com/News.aspx#Develdiaryno1

Miner Wars is a game that proudly presents itself as a fusion of Descent and Freelancer in a 6DOF full destructible environment. Game is running on our inhouse VRage engine.

Latest alpha trailer:




Thx!!
« Last Edit: October 05, 2010, 01:53:33 AM by Darghan » Logged

Tomas "Darghan" Psenicka
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increpare
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« Reply #1 on: May 17, 2010, 05:21:43 PM »

Firstly, welcome to the forums.

Secondly, be sure to introduce yourself here.

I've seen of this elsewhere - it's looking quite pleasant - I hope you guys get the ship motion feeling nice.
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Dragonmaw
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« Reply #2 on: May 17, 2010, 06:54:18 PM »

What increpare said.

Also, bitchin' awesome-looking game!
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Geti
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« Reply #3 on: May 18, 2010, 02:39:19 AM »

Saw this a while back, looking even nicer now than it did then. I'd be keen to see more work on the explosion particle effects (the debris thrown up is nice but the smoke.. less so). I'd try to run the demo on this computer but I'm running on capped net at the moment so I'll leave that for later. Definitely looking cool though Smiley
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Darghan
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« Reply #4 on: May 18, 2010, 03:17:57 PM »

I did introduce myself according to your advice Smiley
Thx for all the positive reaction guys Smiley
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Tomas "Darghan" Psenicka
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« Reply #5 on: May 18, 2010, 04:56:25 PM »

I saw this a while ago, didn't really believe it was true, now I see it is and I'm exited!

edit: Any word on a playable version?

The demo is beautiful, and I love that you support huge resolutions. It runs great on my monster computer, I probably won't get to try it on my old laptop but I suspect it might die Smiley
« Last Edit: May 19, 2010, 02:08:44 AM by mark » Logged


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Darghan
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« Reply #6 on: May 19, 2010, 05:20:39 PM »

Hey Mark - something playable before summer. We want to go to E3 with this. Love you for those words man Smiley. Its a huge challenge but I really think we can pull it off.
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Tomas "Darghan" Psenicka
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« Reply #7 on: May 27, 2010, 06:30:22 AM »

Hi guys. We released a new developers diary - were thinking about how to redesign the genre

http://www.minerwars.com/News.aspx#Devdiaryno2
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Tomas "Darghan" Psenicka
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« Reply #8 on: May 27, 2010, 09:41:36 AM »

Ooooh, a Descent-like. Im interested in this.
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« Reply #9 on: May 27, 2010, 10:21:13 AM »

this game looks like fun.
cant wait to try it out.
i love me some additional degrees of freedom.
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« Reply #10 on: May 30, 2010, 04:42:59 PM »

This looks very very cool. I love the way the ships move about, and the destructible terrain!

My main complaint is that it's a bit too dark. I understand that space is supposed to be dark in general, but it gets to a point where you can't really make out what's going on. Maybe you could compromise by adding interface elements that highlight important gameplay objects?
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Darghan
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« Reply #11 on: June 04, 2010, 07:14:06 AM »

New dev diary here guys - have a read - its a not on Virtual Development I am sure many of you here have the same problems :D

http://www.minerwars.com/News.aspx#Devdiaryno3

Thx for the comment on darkness. Not all of the sectors will be as dark though.
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Tomas "Darghan" Psenicka
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« Reply #12 on: June 16, 2010, 01:55:17 AM »

We came to E3 and we like what we see! Smiley



and were doing some vids too!!

Thread with E3 discussion: http://www.minerwars.com/ForumTopic.aspx?id=602

http://qik.com/okawa/videos
« Last Edit: June 16, 2010, 02:04:56 AM by Darghan » Logged

Tomas "Darghan" Psenicka
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« Reply #13 on: June 29, 2010, 03:07:50 PM »

Dearest fans,

today is the another special day for us. We have decided to start the single-player closed beta testing phase. We are inviting all our loyal fans that received any medal award and all the players that have won our best 24 pilots competition. In addition to that we will continue inviting every person that will receive a medal for any contribution to the game. Every person invited to this beta test will receive a veteran badge in the final game and some special treats such as a special ingame veteran ship or ship pimping and other very interesting stuff. We are very grateful to all that are helping us finish this project.

The places in the closed beta testing are limited! Please act quickly if you wish to participate. We will announce on our website when we fill all our closed beta testing slots.

We have split this release into public build and private build. Public build is available to everybody and features the well known flythrough of the game with some new graphical features. Its basically an upgraded version of the game flythrough. All that have the demo flythrough already installed just need to run the game and it will patch automatically. For every person that did not install the public build yet now is your chance to see it with upgraded graphics and sounds:

http://mirror1.minerwars.com/Downloads/MinerWarsSetup_01_000_009.exe

Private build is the actual closed beta-test that every contributor can gain access to. All users of the private build will already be able to create their own sectors with our ingame editor!

Its really easy to gain access to the closed beta-test. Just check our rules how to attain a medal:

http://www.minerwars.com/ForumTopic.aspx?id=230

The development of the game is going fairly well and this is the reason why we have decided to move up a notch. We have not yet decided to release a full demo of the game to general public. What we need now is our loyal fanbase to help us with polishing the current game and content.

Every medal holder and every competition winner should check his registered email for further instructions how to install the game. The game testing will be under NDA and as such information from testing will open to general public.

The current features present in the private build are basic and will be upgraded every week in order to test the different features of the game. This is a great chance for every person out there to watch the game in all its development phases.

We have also released new screenshots of the game for your viewing pleasure. We hope you will like them.

Pictures can be found in our gallery here:

http://www.minerwars.com/Pics.aspx

Or individually:

http://www.minerwars.com/PicZoom.aspx?id=66
http://www.minerwars.com/PicZoom.aspx?id=65
http://www.minerwars.com/PicZoom.aspx?id=64
http://www.minerwars.com/PicZoom.aspx?id=63
http://www.minerwars.com/PicZoom.aspx?id=62

Your Miner Wars team
www.minerwars.com
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Tomas "Darghan" Psenicka
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« Reply #14 on: July 07, 2010, 04:11:13 AM »

There are still some beta places open and we have a competition for logo design!!

http://www.minerwars.com/News.aspx#MWCompetitionpatch
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Tomas "Darghan" Psenicka
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« Reply #15 on: October 05, 2010, 01:53:14 AM »

Dearest fans!

This last phase of development was rewarding, but really very hectic. In recent weeks, we haveintensified our efforts to establish relationships with publishers and investors. The good news is, We have made a lot of progress in this regard and so we have decided to share our progress with all the fans. Literally! Finally, we are publicly releasing the game in its current pre-alpha state at a 70% discount from the price of the final version! Every player who chooses to buy the game at this stage of development will not only be able to play the game now, but will also receive monthly updates, as well get the full game at its release with no additional charges. We will be adding a lot of content to the game as we progress. As time goes by, and we near our final release date, this offer will become more expensive for you, so now is the chance to get the game for just a small portion of the price.

STATE OF THE GAME
Currently the game has one functional sector and basic single-player gameplay. We will be adding the multiplayer part of the game quite soon with arenas for competitive game-play. We have also added an editor in which fans of the game will be able to make their own sectors. Very soon, players will be able to share these sectors online with their friends. In the near future we will also add the possibility of sharing these sectors with the entire multi-player community. The final state of the first installment will be the single player campaign with full co-op story and multiplayer arenas with deathmatch and team deathmatch modes.After the release of the first installment we will continue to work on the MMO part of the game which will contain all the advertised features along with a few surprises! We are not ready to disclose the final release date yet as we need as much feedback from the community as possible.

TO THE COMMUNITY
We believe that with our ever-growing community we can keep our heads high and bring principle production to a successful close some time next year.The community has continued to grow by leaps and bounds: we currently have something over 70 000 fans
returning to the website regularly, and 250 000 unique visits on the website.
We have been able to reach these numbers thanks to our ever-supportive fan base which continuesto spread the word! We wish to express our sincerest thanks to all of you, and to future fans who will one day join our cause. In the beginning we would have never thought that Miner Wars could actually be SO successful and that it could attract so much attention. I am glad that the fans of the genre have proved us wrong.

NEW WEBSITE FEATURES

- Pre-release + pre-alpha -> 70% discount
- New e-shop with 4 products: pre-alpha, sound track, contributor fee, t-shirts and merchangise
- New stats pages + contest for contributors!!!
- New web IRC chat
- New screen shots

So buy the game now and enjoy!

Your Miner Wars Team
www.minerwars.com
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Tomas "Darghan" Psenicka
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« Reply #16 on: October 05, 2010, 04:03:31 AM »

How long will it be till you expect the price to start rising?
Also: typo on the downloads page: you have "Bencharking" instead of "Benchmarking".
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