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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsVGNGThe Galactic Kangaroo Fiasco
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Author Topic: The Galactic Kangaroo Fiasco  (Read 4099 times)
Μarkham
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« on: March 05, 2008, 03:51:57 PM »

You return to your home planet Austrialeraan of the Down Underian System for a barbie with your mates, only to find your home planet in ruins!  Mad as a cut snake, you grab your trusty boomerang, head out of your ship, and begin your search for the fruit loop responsible.  You gaze into the great expanse of the outback and pause as a mob of roo's stare right back at you.  They know something you don't...




I really don't know how far I'll get with this.  I've got a ton of school work to do, but hopefully I'll at least have a playable engine demo before the end.
« Last Edit: March 05, 2008, 03:54:09 PM by Markham » Logged

ParaboL
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« Reply #1 on: March 05, 2008, 04:02:02 PM »

Hey, I can see my house from up here!
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Corpus
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« Reply #2 on: March 05, 2008, 05:54:51 PM »

Awesome! Grin I like the art.
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Gazillion
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« Reply #3 on: March 05, 2008, 07:14:13 PM »

Look he's not a real astronaut, his has comes right off!

I *love* your intro. I'm also in the middle of pretty big projects at school and I'm finding that, though we still have plenty of time to work on the game, I'm wasting way too much precious time  Tongue
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Μarkham
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« Reply #4 on: March 09, 2008, 07:15:26 PM »


The engine's going to take some work, but the resulting benefits will definitely pay off in a reusable Flash game engine.  Making a physics engine in Flash Actionscript 2.0 isn't easy.  Here's what I accomplished so far:
  • Updated old tiling scripts
  • Updated old movement and gravity scripts
  • Simple hit detection with solid ground and platforms.
  • Hit detection points now rotate along with the object they detect for.  All 16 per object.

Next to do:
  • Rotating object physics.  Expect to see a tech demo purely consisting of boxes tumbling down a slope if I manage to get this to work.
  • Reboot overloaded brain and figure out what to do next.
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« Reply #5 on: March 09, 2008, 07:20:48 PM »

Thats more fancy programming than I can handle...
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