[updated main post 8 july]
So... Devlog then.
Short DescriptionFood Spirits is a sort of arcade life simulation party game, in which 1-4 players controls a spirit of food(or their chicken friends). The point of the game is to have good mood and thus collect points (unless some other game mode is played). There are also fighting game-esque special moves for battle.
Long DescriptionBasically, you pick a character(again, fighting game style) and then a personality(things such as starter skills, traits, taste in furniture and favorite weather etc). Then you simply try to keep your character in a good mood, and the points will start rolling in.
The game ends after a pre-determined time in an apocalypse after getting increasingly more difficult, but the point isn't to make it to the end but instead I aim for more of a rougelike thing where death is common.
As you do things, you gain levels in skills such as fighting(gives you more "special moves") or cooking.
You also have three Sims-like "needs": hungry, dirty, sleepy. If you don't eat you start taking damage, if you don't bathe you might get sick, if you don't sleep you'll fall asleep in less then optimal places(like underwater maybe...). Furthermore, having any of these meters near max will drag down your mood.
If mood is too low for too long, you'll temporarily become a "tainted spirit", a sort of ghost with two forms. In the light, an invisible ghost that can only pick up things and fly around. In the dark, a more dangerous monster ghost with attacks. As a tainted spirit you'll need to eat the souls left behind by killed animals or players. After a while you will return to normal.
I could go on, but eh... Just look at the screens.
There are three main game modes:
FREE MODE - sandbox type 1-4 player game, the main game mode.
COMPETITIVE MODE - a versus mode for 1-4 players competing with points or just violence.
SINGLE MODE - work in progress, more info later
The non-hidden playable characters:
Random sprites: (the chickens arm is not moving because it's an old image and I'm too lazy to make a new one... d'oh)