Hi - I couldn't find an intro section in these forums so I will give a quick one here before I dive into my project details, given this is my first post. My name is Gavan Woolery. I have been following TIGSource for several years, but remained mostly in the shadows
.
Both Genesis and Kiwi 64 are community projects, because both are community driven. There is any number of ways you can contribute to either, contact me if interested.
I created the
Genesis Engine. Video and pics
here, and more images
here. Lastly, the old forums are
here. Genesis was my stab at making a dynamic MMORPG, i.e. one where players can modify the terrain, build buildings/castles, reproduce, die permanently, etc. It was covered worldwide on many of the top gaming blogs in every country in the world. I was pretty naive, and the project quickly turned into vaporware when I had to get a full time job. I paid my dues to the real world, worked for a startup company (Goowy Media Inc.) which was acquired by AOL / Time Warner (now just AOL). Now I am back in full effect, and I have rebooted the engine. I am making a generic, nonprofit platform, called
Kiwi 64, sort of like Alec's Monocle, except it targets only Windows/Mac OS/Linux, and the newest generation of hardware (DirectX 11, OpenGL 4.0). This might seem a bit extreme, but I am thinking on a timeline 2 years out. Anyway, I hope to be releasing pics and videos of the updated engine soon. Kiwi 64 will be the new core of the Genesis engine. Follow me on
twitter if you are interested