Hello,
Welcome to the devlog for "ZX FPS"
ZX FPS"In 1985, 7 years before id software would release 3D Wolfenstein, two teenagers from a small country in Latin America created a 3D shooter for their ZX Spectrums. This is the game I found in an old cassette"
This is a FPS inspired by the great Sinclair ZX Spectrum graphic capabilities and the great 3D Wolfenstein gameplay.
My objective with this game is to reproduce the look and feel of a game for the ZX Spectrum (a 48KB microcomputer from England that was released on 1982) but implementing a "modern" genre that wasn't available at that time.
I took some liberties regarding the color clash
Instructions:Arrow keys= Move
(press left shift to straffe)
Space to shoot
Goal: Find the key and exit door
v0.01.Download- Wolf3D-like engine (hope so)
- Most of gameplay
- 2 levels
Video:
Screenshots:
v0.02.Download- Loading screen
- A couple of bugs removed
- I use Tiled Map Editor generated maps.
- Add a new level
- Add a little sinusoidal movement to the camera.
v0.03.Download- New loading screen
- Screen effect (dithering)
- Border during game (changes the color when hit)
- New intro song
- Main song was resampled (not finished yet)
- New level
v0.04.Download- New loading screen
- Permanent border
- Expanded main song
- Embedded DirectX detection
v0.05.Download- Boss level!!!
- Enemies shoot only when there's line of sight.
- Minor tweaks
Any and all feedback is welcome.
Best regards
JF