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TIGSource ForumsCommunityDevLogsZX FPS: FPS for ZX Spectrum... kinda
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Author Topic: ZX FPS: FPS for ZX Spectrum... kinda  (Read 1509 times)
jfroco
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« on: May 30, 2010, 12:00:55 AM »

Hello,

Welcome to the devlog for "ZX FPS"  Hand Metal Right


ZX FPS

"In 1985, 7 years before id software would release 3D Wolfenstein, two teenagers from a small country in Latin America created a 3D shooter for their ZX Spectrums. This is the game I found in an old cassette"



This is a FPS inspired by the great Sinclair ZX Spectrum graphic capabilities and the great 3D Wolfenstein gameplay.

My objective with this game is to reproduce the look and feel of a game for the ZX Spectrum (a 48KB microcomputer from England that was released on 1982) but implementing a "modern" genre that wasn't available at that time.

I took some liberties regarding the color clash Smiley

Instructions:

Arrow keys= Move
(press left shift to straffe)
Space to shoot

Goal: Find the key and exit door


v0.01.

Download

- Wolf3D-like engine (hope so)
- Most of gameplay
- 2 levels

Video:



Screenshots:






v0.02.

Download

- Loading screen
- A couple of bugs removed
- I use Tiled Map Editor generated maps.
- Add a new level
- Add a little sinusoidal movement to the camera.


v0.03.

Download

- New loading screen
- Screen effect (dithering)
- Border during game (changes the color when hit)
- New intro song
- Main song was resampled (not finished yet)
- New level

v0.04.

Download

- New loading screen
- Permanent border
- Expanded main song
- Embedded DirectX detection

v0.05.

Download

- Boss level!!!
- Enemies shoot only when there's line of sight.
- Minor tweaks


Any and all feedback is welcome.

Best regards

JF
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Dataflashsabot
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« Reply #1 on: May 30, 2010, 01:17:38 AM »

:O
Now make it for the Atari 2600!
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Silbereisen
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« Reply #2 on: May 30, 2010, 01:43:16 AM »

I wanna see this on the Magnavox Odyssey.  Durr...?
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