UPDATE!
As I want to bring more replayability, I thought: Why not include different ships? and Why not different cute anime styled characters? INCLUDING a very nonsensical Story of Schoolgirls, involved in Deep Space Combat! OH MY!~ The Goodness~
anyhow - I've just implemented the 3 new playerships into the Game. The standard barriage shot is still the same, but the 'special' weapon you gain for collection 6 or more 'P's is different for each Ship.
At the moment there is no Ship/character select screen, but you can select a ship in the main menu by pressing 1 through 4 on the keyboard. ( characters not yet implemented )
Number 1 is the already known AAF-01 'Shuriken' - good for all situations.
Number 2 is the AAF-02 'Vector' - Simmilar to the Shuriken, though it covers a bit less ground, deals more damage, though.
Number 3 is the AAF-03 'Sweeper' - it's shots cover the most ground for any of the ships, though your front arc is not as buffed as with the Vector or Shuriken.
Number 4 is the AAF-04 'Harkon' - The Harkon is the ultimate damagedealer - it doesn't shoot as many projectiles as the others, but it got the ' RAPE Cannon™ ' ( Raster Augumented Particle Emission Cannon )
and there are rumors that the AAF-X0 will conduct it's testflight, sometime... it's codename is 'Doomsday'
Keep in mind that the new weapons are currently only implemented in Level 1 - I will add level 2 and some missing graphics ( like the warpout sprite) in the next version.
I also changed the controls from 'ctrl' and 'shift' to 'x' and 'c' - alternativly, you can select another control layout in the window menu.
I also prettyfied the Background of level 1 a bit, by adding some ruins -
anyways, long story short -
here is the link!
I also made some new music for the project - for Level 5, a spaceplatform that actualy is a giant levelsized boss. have a listen
here!