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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsVGNGROM CHECK FAIL (source code released)
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Author Topic: ROM CHECK FAIL (source code released)  (Read 89199 times)
superflat
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« Reply #40 on: March 12, 2008, 10:58:30 AM »

Hey I love this idea, looks hard to implement though!  I don't know if you're English, but if you are would you consider Manic Miner / Jet Set Willy?  Smiley
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alphasmart
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« Reply #41 on: March 12, 2008, 01:11:21 PM »

Srew manic miner, I wanna see maniac mansion!

Also a possibility due to my retarded typos: manic MINOR!
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« Reply #42 on: March 12, 2008, 06:52:28 PM »

Any chance of some Bosconian or Kobo?
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Farbs
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« Reply #43 on: March 12, 2008, 07:40:47 PM »

Woo! More ideas!  Kiss

Some of these suggestions would be much fun, but I'm kinda restricted to stuff that fits these requirements:
* Coin-Op Arcade games only ('though I did make some Nintendo exceptions)
* Arrow keys and fire button control only
* Player character must have some kind of attack
* Enemy characters should move or attack the player (though I did add some Breakout tiles, just for fun Smiley)

Otherwise we'd totally be playing Speedball 2: Guybrush Damacy.
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Hideous
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« Reply #44 on: March 12, 2008, 11:32:16 PM »

Donkey Kong, like I said. It has mario, it was originally for arcades, he can get a hammer, and if not that, he could jump on his enemies.

Donkey Kong the enemy for the hell of it Tongue
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Farbs
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« Reply #45 on: March 12, 2008, 11:55:52 PM »

I've already got a Super Mario Bros type Mario, but yeah a DK rolling barrels down the level would be pretty sweet. Tonight's the last night I'm going to spend on adding games, after which I need to spend some time on the metagame etc. Hopefully I'll "finish" early enough to jam in some more content Smiley
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moi
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« Reply #46 on: March 13, 2008, 01:57:33 AM »

Pacman, donkey kong, centipede, missile command
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« Reply #47 on: March 13, 2008, 03:58:52 AM »


*_* I LOVE IT!


E.T...Brilliat. How about some Pac-man or some simplified version of X-Com(An RTS).
Some sort of sniper game would be fun.

X-Com is not an rts! i think would be hard to blend a turn based game on that stuff, i like also the fact that he's using only arcades
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« Reply #48 on: March 13, 2008, 06:00:24 AM »

Radar Scope :D
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Montoli
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« Reply #49 on: March 16, 2008, 01:15:26 PM »


*_* I LOVE IT!


E.T...Brilliat. How about some Pac-man or some simplified version of X-Com(An RTS).
Some sort of sniper game would be fun.

X-Com is not an rts! i think would be hard to blend a turn based game on that stuff, i like also the fact that he's using only arcades

Minor quibble - The x-com games actually did have a brief dalliance with RTS.  It was part of the great starcraft-inspired RTS rush of 97.
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« Reply #50 on: March 16, 2008, 03:08:19 PM »

And it was awful.
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superflat
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« Reply #51 on: March 16, 2008, 05:53:35 PM »

Otherwise we'd totally be playing Speedball 2: Guybrush Damacy.

Aww, but I wanna play Speedball 2: Guybrush Damacy!

Seriously though, what about Street Fighter II?  Too new-school?
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handCraftedRadio
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« Reply #52 on: March 16, 2008, 06:07:17 PM »

This is sounding and looking cool. I'm interested in seeing how the gameplay works out. Good luck!  Grin
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superflat
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« Reply #53 on: March 16, 2008, 06:42:19 PM »

Actually, instead of SFII, would you consider Kung Fu Master?  Only if you have the music though!
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Farbs
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« Reply #54 on: March 16, 2008, 06:59:31 PM »

SFII would fit in quite nicely with the way the game works, but I'm running a bit short on time. If there's enough interest I'll investigate making a moddable sequel though.
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Josh R
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« Reply #55 on: March 17, 2008, 02:23:10 PM »

I have an X-com game that is part RTS, part Turnbased and part something else but I haven't played it in a while, so I might be wrong. Sorry for the confusion, I didn't want to explain the whole game.
On another note, How about ski free as a possible game? (Maybe thats too complicated.)
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« Reply #56 on: March 17, 2008, 03:16:17 PM »

This is an amazing concept, really looking forward to seeing it executed. My mind boggles with the framework required to support such different games all in one!
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Farbs
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« Reply #57 on: March 18, 2008, 06:25:53 PM »

My mind boggles with the framework required to support such different games all in one!
It's actually not a difficult problem. All I do is implement the gameplay logic for each type and set 'em loose. They then perform an intricate dance to invoke the spirits of awesome.  Grin
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Robert
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« Reply #58 on: March 18, 2008, 06:54:45 PM »

They then perform an intricate dance to invoke the spirits of awesome.  Grin

You should totally bottle that stuff. Put me down for a dozen!
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Farbs
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« Reply #59 on: March 23, 2008, 08:23:27 AM »


Mmm... attract screen

Game is really nearly done. Should be reading in ~18 hours. Also this isn't quite what the attract screen looks like, but it's impossible to capture the flickering effect in a static image. This is probably what it'd look like if you were squinting. And stoned. And really only just remembering what it looked like. But, like, you totally remember it. You remember it man. You, like, remember.
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