Not dead or anything, but there aren't many details and I am going to let this one sink into the seas because I am probably going to make a game for the computer again before I ever make a game for the board oh noBecause Dom2D has unleashed my lust for board games (and also because he revealed to me thegamecrafter.com which is amazing) I'm creating a devlog for a board game without a name.
It deals mainly with survival, resource management, trust, and combat.
The basic rules under consideration are as follows:The game takes place on a 5x5 grid city, with 2-4 players (or more? maybe 2-6?).
Scavenging slowly depletes a grid location of resources until it becomes totally picked clean, devoid of any useful material.
Your goal?
Escape by any means possible without dying first: this city is barren and infested and it sucks. Nobody in their right mind would want to remain in a place like
this!
Means of escape?- Car + Fuel = Drive away with three friends!
- Motorcycle + Fuel = Drive away with one friend!
- Fuel (2 or more) + Lighter = Bonfire! Catch the attention of a helicopter! (not to mention the attention of other unsavory folk)
- And there will probably be more.
I feel kind of bad about making a game with zombies in it. They're so commonplace nowadays. Fortunately I think this is going to be done differently enough; the focus isn't really on the zombies. They're just there to put the pressure on all of you desperate humans!
You are more likely to die of starvation or betrayal, anyway
[and yes you can eat your friends if they die. or if you kill them.]