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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsVGNGSecret of Software 64 [Finished]
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Author Topic: Secret of Software 64 [Finished]  (Read 30802 times)
Daniel Benmergui
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« on: March 07, 2008, 03:08:32 pm »



I only wish I had the idea before 3 days ago. Ask for divine intervention if you are playing this game.

It's very short. If you break it, please let me know.

Good luck with 64:

http://www.ludomancy.com/blog/secret-of-software-64/

Daniel.

PS: there is something beyond the ending. Something beyond that too.
« Last Edit: March 26, 2008, 01:32:03 pm by Daniel Benmergui » Logged

Daniel.
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Daniel Benmergui
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« Reply #1 on: March 09, 2008, 06:13:42 pm »

Screenshot of the first version...

I have no idea where I am going.

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Daniel.
Ludomancy
michael
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« Reply #2 on: March 09, 2008, 06:19:17 pm »

that looks pretty specific for being directionless

maybe you can explain the squares and the circles?
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xerus
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« Reply #3 on: March 09, 2008, 06:44:47 pm »

that looks pretty specific for being directionless

maybe you can explain the squares and the circles?

Then there wouldn't be a secret of software!  64!
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Farbs
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« Reply #4 on: March 09, 2008, 06:52:07 pm »

Are there four such boards?
Then there'd be 64 tiles.
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Shoot-em-upper
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« Reply #5 on: March 09, 2008, 07:40:36 pm »

Please, that should have been a Nintendo 64.
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Montoli
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« Reply #6 on: March 09, 2008, 08:11:42 pm »

I respectfully disagree, and support the image in question as-is.

Commodore 64 REPRESENT!
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www.PaperDino.com

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« Reply #7 on: March 09, 2008, 10:26:56 pm »

Remind me which system had "64" after the titles of half of its games.  Yeah, I thought so.
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Montoli
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« Reply #8 on: March 09, 2008, 10:43:28 pm »

Remind me which system had more games, and predated the other by FOURTEEN YEARS?

Right.  That's what I thought.


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www.PaperDino.com

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Μarkham
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« Reply #9 on: March 09, 2008, 11:19:16 pm »

Nintendo 64 didn't have general "software" anyway.  They were limited to just video games. :p
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Zaphos
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« Reply #10 on: March 10, 2008, 12:30:57 am »

Nintendo 64 didn't have general "software" anyway.  They were limited to just video games. :p
That is what makes it "secret"!  Shocked
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Shoot-em-upper
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« Reply #11 on: March 10, 2008, 01:16:19 am »

Nintendo 64 didn't have general "software" anyway.  They were limited to just video games. :p
That is what makes it "secret"!  Shocked

Yeah...what he said.  Also, find me a C64 game that actually has "64" in the title.  I dare you.
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mjau
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« Reply #12 on: March 10, 2008, 06:33:19 am »

Go C64!

Yeah...what he said.  Also, find me a C64 game that actually has "64" in the title.  I dare you.

Here's 234 of them.
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Daniel Benmergui
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« Reply #13 on: March 10, 2008, 07:04:36 am »

The challenge is: can I make a logical-based game without even thinking about the mechanics?

Can you make a brainy game by using just your heart?

Maybe the secret goes deeper than it seems...




I wouldn't have used a Nintendo 64. I'm too old for toys.
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Daniel.
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« Reply #14 on: March 10, 2008, 07:22:36 am »

Go C64!

Yeah...what he said.  Also, find me a C64 game that actually has "64" in the title.  I dare you.

Here's 234 of them.


64 Money Monger loks pretty sweet.

I was hoping for Nintendo 64 as well, but C64 is cool too.. and is probably an easier look to do quick Smiley.
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@doomlaser, mark johns
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« Reply #15 on: March 10, 2008, 07:55:41 am »

The challenge is: can I make a logical-based game without even thinking about the mechanics?

Can you make a brainy game by using just your heart?

Maybe the secret goes deeper than it seems...

Sounds very shrinkish to me Smiley

Looking forward to playing it...
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Petri Purho
Daniel Benmergui
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« Reply #16 on: March 22, 2008, 09:06:47 pm »

Soft 64 took an unexpected turn, after a couple of prototypes.

I still don't know what is it yet. But I hope it can bend time because there's little chance of making it for monday.

Can you guess the secret by looking at the screenshot?


Update: it's not a shooter.
Update2: Petri, it's not Shrink either. Shrink is due to come out when two things happen:
1. Duke Nukem Forever is released
2. We figure out something really useful to do with Storytron.
« Last Edit: March 22, 2008, 09:10:07 pm by Daniel Benmergui » Logged

Daniel.
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« Reply #17 on: March 22, 2008, 10:03:08 pm »

makes me think of Uridium Huh?
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Farbs
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« Reply #18 on: March 22, 2008, 10:23:56 pm »

Is the secret that you also made the tiles for The Chaos Engine?
 Shocked
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Daniel Benmergui
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« Reply #19 on: March 23, 2008, 06:22:44 pm »

I'm taking a break from coding...

Farbs:

No, I didn't. This guy did: http://www.mobygames.com/developer/sheet/view/developerId,137537/

I did not made these tiles either. This guy did:
http://lostgarden.com/

Smiley

Updated screenshot:

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Daniel.
Ludomancy
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