So I went ahead and didn't work on the new features I was supposed to. Instead, I updated Pre-Alpha 4 so that the features introduced were fleshed out. So I guess this is Pre-Alpha 4, version 2? Whatever.
Added:
- Purchasing "Strength" Upgrades
- - Strength upgrades are 400 per level, and increase the power of the element you buy. Neutral hits all monsters for full damage, other elements hit their own element and weak element for half, strong element for double. Neutral starts at level 1, elemental weapons start at level 0. You must have one level in an element to use its weapon.
- Monster levels
- - For every 10 * Level monsters you kill, you go up a level. To go up from level 2, you need to kill 20. To go up from level 3, you need to kill 30. And so on. Higher levels mean tougher monsters but also higher score. Levels only affect newly-spawned monsters.
I've mostly hammered out the bugs involved in the leveling and purchasing systems, but if you notice any, please let me know!
Build:
http://www.mediafire.com/?nqzq4mmzzyc