Post the coolest examples of sub-pixel and anti-aliasing work in pixel art.
Remember this is just for education purposes, try to mention the author of any works.
What are sub-pixels?Using 'steps' of colors between two colors of pixels in pixel art to improve your approximation of a shape and to reduce the stair-stepping/aliasing inherent in pixels. Thus, you are going into a level that is below a one-pixel level.
You do not have to use the RGB channels in your pixels ( on LCD monitors) to go into a sub-pixel level,
(which most people don't.) any way of approximating anything below the standard pixel level counts.
Anti-aliasing and sub-pixeling; pretty much the same thing.
Picture from Neota at pixeljoint,
demonstrating some anti-aliasing to help approximate a circle's shape:
As you can see, the more 'levels' of A-A you use the less of an effect it has on improving resolution per pixel. Diminishing returns. I would think 2-3 different colors for AAing a color is enough, but if you do really high resolution pixel art you'll need more.
Also, sometimes AA is not needed and you can use the stair-stepping aliasing of pixels esthetically, especially if your work is too damn small to do anything else to it. (some cave story PC version sprites/tiles, like Quote's sprite.)