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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Old Sonic Physics
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BorisTheBrave
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« Reply #20 on: June 16, 2010, 02:50:04 PM »

Arcs are not in 2.0 at all. I never ported forward versions as it was very complicated code, and didn't work perfectly, and 2.0 puts extra requirements on making user shapes, and 2.1 makes it all but impossible. I may revisit eventually, but it's a lot of work.

Any I didn't say I put loops in Box2D, I put in concave arcs. The idea was to implement the layering part in user code using the standard Box2D filters.
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Golds
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« Reply #21 on: June 18, 2010, 12:12:04 PM »

Yah, don't use a physics engine for platformer stuff. Dood. It'll end up slower and all floaty like LittleBigPlanet.

That's not necessarily true at all.
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@doomlaser, mark johns
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