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Falmil
Level 6
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« Reply #1 on: June 14, 2010, 07:36:34 PM » |
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Weird masochistic art game. I didn't feel like cooperating most of the time so I was subjected to more and more pixel corruption. I haven't tried doing what he says all the time yet or other choices, so I'm not sure how it varies. Gameplay-wise, I had some problems when walking off a ledge where I would go about 3 spaces to the side instead of 1 and would get killed by spikes or other hazards.
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ortoslon
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« Reply #2 on: June 15, 2010, 03:39:29 AM » |
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playthroughs: obedient
disobedient
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PDF
Level 1
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« Reply #3 on: June 15, 2010, 12:31:47 PM » |
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I liked the game. Didn't encounter any bugs or any crazy difficulty. Beware, spoilers ahead:
I guess the correct interpretation is the obvious one: that subordination leads to colorless, but otherwise well-defined love, and that insubordination, or more possibly individiualism, lacks the same smoothness and precision, while having colors, which are a lot less comprehensible and possibly therefore immensely more valuable.
For art, we can possibly say, Subordination: Realism Rebellion: Symbolism, Impressionism and similar movements
While, in another sense, Subordination: Religion, where everything is precise and absolute, where one may find a one-dimensional love- certainly an imaginary love Rebellion: Science, where one strives for knowledge and the truth, thus seeing what a believer/fanatic sees as a simple statue as an object of certain mystery and yet-incomprehensible complexity.
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ChevyRay
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« Reply #4 on: June 15, 2010, 02:12:55 PM » |
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Excellent game, thanks for sharing!
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Noel Berry
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« Reply #5 on: June 15, 2010, 02:35:54 PM » |
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Really liked it. I liked how the colours worked depending if you were obeying/disobeying, etc. Nice
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Dustin Smith
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« Reply #6 on: June 15, 2010, 05:28:22 PM » |
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A masocore art game? You have my number. I'll have to play through a couple more times but I dug what I played. I'm kind of attached to addiction as a gameplay mechanic, the abusive relationship here is a form of that.
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Core Xii
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« Reply #7 on: June 16, 2010, 01:27:04 AM » |
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I didn't get it. I played a couple times, didn't notice any significant differences. Didn't feel emotional, confrontational or engaged in any way. In fact it came off as a bit pretentious, "artsy" if you will; Trying to excuse non-existent gameplay with equally non-existent... Something. Still don't know what it is this "game" is supposed to have that everybody's so worked up about but I can't see.
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captain catton
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« Reply #8 on: June 16, 2010, 06:12:39 AM » |
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I really liked this game, though I felt oddly seduced by the masochistic voice.
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PGGB
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« Reply #9 on: June 17, 2010, 08:51:30 AM » |
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I really liked it, I liked how the world glitched more and more out as you disobeyed the commands. Made me think of constructivism.
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Zaratustra
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« Reply #10 on: June 17, 2010, 11:28:20 AM » |
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No, you are a girl.
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agj
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« Reply #11 on: June 17, 2010, 04:10:03 PM » |
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No, I am a woman.
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Aik
Level 6
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« Reply #12 on: June 18, 2010, 03:27:02 AM » |
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I tried to be a good girl, but then he told me not to fail, and my arrow keys are broken (can't jump left). And, well, couldn't finish it. In any case, I liked what I played a lot.
Is there any reason why the character looks like a fat bear?
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Melly
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« Reply #13 on: June 18, 2010, 12:08:37 PM » |
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I enjoyed what I played, though it would benefit from a little fine-tunning of the controls.
I guess the reason I can think of the character to not be humanoid is that the character's appearance is not the focus here, so making him a little abstract help you stop caring about how he looks and just focus on the rest of the game.
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Animator
Level 0
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« Reply #14 on: June 18, 2010, 12:18:57 PM » |
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That voice seriously started to tick me off the first moment after it called me a girl. Then I started cursing it out when it started to 'love me'. Needless to say, I was very satisfied when I did it the seccond time around and did none of it's commands, where it (spoiler): begged me to stay, to which I strutted my walk of colors and was all like, "you -wish- you had this", down a hallway.
This game has waaaaaaaaaaay too many interpretations to it, but the one I can most envision out of this is a relationship between parents and their offspring as they get older.
As for the gameplay itself, it was just another normal platforming game. There were only 2 things I didn't like about it, though. The statues (checkpoints) would fling me a bit too far sometimes (I once died that way!) and into weird directions. The other is (if you're disobedient) that when the world starts becoming more colorful, the enemies don't change into their black and white detailed selves and remain red things. This is fine and dandy, but after I make it halfway across the game, those flying things (what are supposed to be rotating blades) along with the spikes have the tendency to blend in with everything else. You won't notice it until you somehow die, to which you'll exclaim "WHAT? HOW DID I DIE?" and notice that there was something red there. It's a bit disorienting that way, at least how I experienced it.
Other than that, it's not a bad game.
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sauyadav
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« Reply #15 on: June 19, 2010, 01:09:38 AM » |
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My personal interpretation: trusting someone, even if they seems harsh and mean sometimes, make things clearer in life. One doesn't have to experience an obstacle to realize that it is an obstacle. They can believe when others warn about it. Also trusts brings smoothness to a relationship. I interpret colors as distractions and something which is trying to confuse me.
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