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April 19, 2024, 09:01:44 PM

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TIGSource ForumsCommunityDevLogsGUNFIST: Automaton Fisticuffs
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Author Topic: GUNFIST: Automaton Fisticuffs  (Read 8573 times)
Inanimate
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« Reply #40 on: July 23, 2010, 02:50:31 PM »

Yeah, the animation is so far stellar, and you have all the other guys too! Great to hear.

What's the game going to be like, gameplay wise?
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Ego_Shiner
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« Reply #41 on: July 23, 2010, 02:56:38 PM »

Gameplay
Plays somewhere in between a traditional fighter and a casual fighter like smash bros. The characters move on a 2d plane and can perform attacks by combining directions with either a normal or special attack. You can also perform super moves and a variety of other techniques.
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Lo
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« Reply #42 on: July 23, 2010, 03:18:09 PM »

Oh, I meant specifically about the super attacks. My bad, forgot to explain that.
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Ego_Shiner
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« Reply #43 on: July 24, 2010, 10:36:52 AM »

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Lo
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« Reply #44 on: July 26, 2010, 08:51:32 AM »

HERE COMES A NEW CHALLENGER:

these were made by a different member on the team
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Lo
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« Reply #45 on: July 26, 2010, 09:36:34 AM »

You should totally use the old Jagger design as part of a junkyard stage
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Ego_Shiner
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« Reply #46 on: July 28, 2010, 04:00:17 PM »

ANIMATION UPDATE:
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Lo
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« Reply #47 on: July 28, 2010, 04:09:09 PM »

You should totally use the old Jagger design as part of a junkyard stage

Speaking of 'stages', do you have any ideas on any?
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Ego_Shiner
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« Reply #48 on: July 28, 2010, 04:52:45 PM »

haha nope

oh wait there's one in space
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Lo
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« Reply #49 on: July 28, 2010, 07:05:11 PM »

ANIMATION UPDATE:
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« Reply #50 on: July 28, 2010, 09:32:53 PM »

More scarves, please.
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Ego_Shiner
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« Reply #51 on: August 26, 2010, 04:32:02 PM »

sorry about the wait
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Lo
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