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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeWhat do you use to create and animate sprites?
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Author Topic: What do you use to create and animate sprites?  (Read 44158 times)
AccidentalRebel
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« on: June 20, 2010, 09:41:16 AM »

So I've just created this animation for a character in an upcoming game using Photoshop and I'm wondering what other people are using to make theirs. I bet there are programs specially made for such a task, especially with the sprite animations.

Maybe a program that let's you edit and see instantly how the sprite moves from frame to frame.

Thanks a lot guys!

edited: I was unclear in my first post. What i was looking was a program that can create and animate sprites.
« Last Edit: June 20, 2010, 12:59:46 PM by namre » Logged

kiwi
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« Reply #1 on: June 20, 2010, 10:40:13 AM »

I use synfig studio and xara xtreme
Synfig is probably better suited for animation purposes though
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xerus
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« Reply #2 on: June 20, 2010, 01:30:36 PM »

Graphics Gale is pretty decent. http://www.humanbalance.net/gale/us/
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AccidentalRebel
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« Reply #3 on: June 20, 2010, 01:37:25 PM »

Oh wow, now this is what I'm looking for. Thanks, man.
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Derakon
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« Reply #4 on: June 22, 2010, 06:27:58 AM »

Just for an alternative approach, I model my characters in Blender and use its skeleton rigging system for animations.

I don't think you could easily adopt such an approach to hand-drawn sprites, though.
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Trevor Dunbar
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« Reply #5 on: June 24, 2010, 07:14:31 PM »

Quote
What do you use to create and animate sprites?
Jasc paint shop pro 7 + Jasc animation shop

They both start-up instantly are are very stream-lined.

I have to draw a sprite in a frame in psp7 and copy and paste it into a frame in anim. shop, it's annoying, but works

Using photoshop would be completely out-of-the-question. It just loads too slow and is too damn clunky. Screw Adobe, they must have some of the worst programmers ever.
« Last Edit: June 24, 2010, 07:19:18 PM by Draco9898 » Logged

Toucantastic.
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« Reply #6 on: June 28, 2010, 10:42:36 AM »

I use Allegro Sprite Editor, personally. I like its feature set.
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Tycho Brahe
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« Reply #7 on: June 28, 2010, 12:16:58 PM »

Whenever I do sprite, which is rarely, I use gimp. It allows you to have a layer per frame, then export all the frames as one animated gif.
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Μarkham
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« Reply #8 on: June 28, 2010, 05:28:12 PM »

I animate in Flash, then export the frames to png files, and use Sprite Strip Composer to assemble it all into a sprite sheet.

To create animated gifs, I use an old copy Jasc Animation Shop I have to assemble the PNG's to a gif.  Flash's gif export sucks.
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J. R. Hill
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« Reply #9 on: June 28, 2010, 10:55:11 PM »

Graphics Gale is so much awesomer than the alternatives.
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Mipe
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« Reply #10 on: June 29, 2010, 08:08:50 AM »

I'm waiting for someone to post "Clay."  Blink
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shaneneville
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« Reply #11 on: June 29, 2010, 08:34:53 AM »

I use the animation window in Photoshop to animate.  It's nice to export GIF's, but it's a bit of a pain to set it up on a sprite strip once the animation is done.
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« Reply #12 on: June 29, 2010, 10:57:55 PM »

I use Curvy 3D to make game sprites [example sprites]

Animation is made by making copies of the objects and posing them side by side. Then I can take a single screengrab and cut it into frames for each sprite. Not very high tech, but works for me.
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Matt Thorson
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« Reply #13 on: June 30, 2010, 11:46:25 AM »

I use Paint.NET with an animator plug-in to preview it in motion.
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Balrog
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« Reply #14 on: June 30, 2010, 11:57:58 AM »

I use Paint.NET with an animator plug-in to preview it in motion.

Huh? Wha? What plug-in is that?
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Matt Thorson
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« Reply #15 on: June 30, 2010, 05:20:05 PM »

I use Paint.NET with an animator plug-in to preview it in motion.

Huh? Wha? What plug-in is that?

Here y'are sir
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Balrog
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« Reply #16 on: June 30, 2010, 06:03:08 PM »

I use Paint.NET with an animator plug-in to preview it in motion.

Huh? Wha? What plug-in is that?

Here y'are sir

That's pretty cool. Thanks.
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supershigi
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« Reply #17 on: September 08, 2010, 11:27:26 PM »

I actually use rpg maker XP to test my sprites (even on non-rmxp games) because you can import the sprite and test it immediately. 
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Laura Shigihara | Composer and Game Designer
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AccidentalRebel
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« Reply #18 on: September 09, 2010, 12:02:15 AM »

I actually use rpg maker XP to test my sprites (even on non-rmxp games) because you can import the sprite and test it immediately. 
Great idea!
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Player 3
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« Reply #19 on: September 09, 2010, 03:11:47 AM »

I'm stuck using MS Paint for sprites. Don't worry, it's not a bad tool. In fact, if you know what you're doing, it can be the best spriting program. That was just re-stating the obvious, but hey, what else can I say? It's mainly because of school not having advanced software like Photoshop on regular PCs.
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