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TIGSource ForumsCommunityDevLogsZero Gear - a multiplayer kart racing game
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Author Topic: Zero Gear - a multiplayer kart racing game  (Read 114548 times)
marshmonkey
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« on: March 09, 2008, 07:55:37 PM »

Zero Gear is physically-fueled, online multiplayer kart combat PC madness that me and 2 other developers have been developing for the past 2 years and change.



HD Trailer:



official game website: http://myzerogear.com

we have been keeping a development blog for almost the entire time that has a lot of the details behind the project. You can check it out here: http://nimblebit.com

Steam Official Game Group: http://steamcommunity.com/games/zerogear

screenshots: http://myzerogear.com/media.htm

Zero Gear is available for pre-order! Players who pre-order will get 25% off the price of the game, as well as immediate access to the beta version! Visit the Zero Gear product page for pricing information. Zero Gear is slated for release on January 12th, 2010. Stay tuned for more release information in the weeks ahead, including a 4 package deal!

« Last Edit: December 23, 2009, 08:26:27 AM by marshmonkey » Logged

Eclipse
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« Reply #1 on: March 10, 2008, 01:26:09 AM »

cool! i love the character shading, is done using velvet or is a lambert?
physics seems strange on the video, for example on the last part, when the kart jumps and got hitted together they rotate strangely, but it's good enough for a cartoon racing game Smiley
« Last Edit: March 10, 2008, 01:39:42 AM by Eclipse » Logged

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« Reply #2 on: March 10, 2008, 01:58:26 AM »

Instead of trying to explain it, here is a video I pieced together from footage of a recent play test we had:
Could you also try to explain it?  You're putting a lot of art in to it, but I can't tell from the video what makes the game itself more than just a vanilla kart racing game.
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marshmonkey
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« Reply #3 on: March 10, 2008, 09:16:08 AM »

well, it's going to be very centered on personalization and multiplayer. There is still a long way to go in development and I am sure on the way we will run into some features that set it further apart from other kart games - but we are not going out of our way to to try and seem innovative for innovation's sake. We are big mario kart fans, and we want that same pace of fun and graphical appeal in an online PC game, with more emphasis on personalization and customization. We would also like to have map formats and scripted game rules as well as karts and characters that are open to customization and modding, so that people can come up with new content.

I haven't played a kart game on the PC that I thought was good yet, so we are gonna give it a shot.
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Corpus
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« Reply #4 on: March 10, 2008, 09:40:04 AM »

I'm really looking forward to this Kiss
If you're doing beta testing at any point, I'd be up for it.
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Hideous
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« Reply #5 on: March 10, 2008, 03:26:07 PM »

I've been watching your blog. This is awesome.
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Erik Svedäng
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« Reply #6 on: March 10, 2008, 03:38:04 PM »

Cute.

The last part of the video was fabulous!
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« Reply #7 on: March 10, 2008, 03:57:06 PM »

This looks great, but everytime I look at the logo it reminds me of Lego.
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marshmonkey
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« Reply #8 on: March 10, 2008, 04:15:34 PM »

This looks great, but everytime I look at the logo it reminds me of Lego.

lol I see the same thing! I like the association though - I think it gives off the right emotion. It makes me feel nostalgic and fuzzy.
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Jolli
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« Reply #9 on: March 10, 2008, 05:54:27 PM »

All I know is my computer wont be able to run this  Angry
But awesome  Kiss
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lowpoly
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« Reply #10 on: March 10, 2008, 05:55:03 PM »

bout time this got its own thread Smiley
the new video is fantastic, looks really fun. Love following the progress of the game guys, keep it up!
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marshmonkey
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« Reply #11 on: March 10, 2008, 08:15:23 PM »

All I know is my computer wont be able to run this  Angry
But awesome  Kiss

I dunno, it's actually not that graphically taxing. We are trying to keep it as low spec as possible. We don't have any fancy or taxing graphical effects. We want to keep it as lightweight as possible.

Unless you don't have a video card or a 3d chip :p
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Jolli
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« Reply #12 on: March 10, 2008, 09:52:12 PM »

my computer cant do normal maps or any pixel shaders

:/\
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marshmonkey
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« Reply #13 on: March 10, 2008, 10:04:43 PM »

well we currently don't have either of those so you are set!
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« Reply #14 on: March 11, 2008, 01:43:22 AM »

This reminds me of lego racers, a lot.
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« Reply #15 on: March 11, 2008, 03:03:41 AM »

Looking good!! I want more indy racing games :D
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Eclipse
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« Reply #16 on: March 11, 2008, 03:08:28 AM »

yeah, Indie Formula Indy in Indianapolis
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Jolli
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« Reply #17 on: March 13, 2008, 05:15:16 PM »

well we currently don't have either of those so you are set!
THANK YOU
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« Reply #18 on: March 13, 2008, 05:37:34 PM »

Gripes:

Either the speed of the cars or the acceleration is way off which is really evident at the start of that video. It's hard to tell exactly what's going on, but it kinda looks like you have a constant rate of acceleration and that's just not how cars work.

There's no sense of traction or weight behind the cars. The best part of kart racing games to me was powersliding round tight corners. It just seems dull when the cars grip perfectly to the road.

The roads are really wide. Smaller roads will encourage more competitive play. It's ok to have two rows of cars on the starting line.
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marshmonkey
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« Reply #19 on: March 14, 2008, 02:54:16 PM »

yup, the driving model is nowhere near finished. The karts don't really feel karty at all yet.
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