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TIGSource ForumsCommunityDevLogsEthios: Valiant Plume Saga - A 3d Zelda-Like With a Party of Heroes
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Author Topic: Ethios: Valiant Plume Saga - A 3d Zelda-Like With a Party of Heroes  (Read 80965 times)
McMutton
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« Reply #40 on: September 05, 2011, 08:11:00 PM »

Daily ...Hey, Check It Out It's Still Daily Work Log!
-Began working on guard AI:
  -Reactions to how loud or visible you are
  -Began working on AI patrol patterns
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« Reply #41 on: September 13, 2011, 11:42:11 AM »

I'm back!

Did a couple of character sketches earlier:




« Last Edit: September 13, 2011, 05:29:31 PM by McMutton » Logged

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Mikademus
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« Reply #42 on: September 14, 2011, 06:40:42 AM »

Yeah, I like the direction the art style is taking. I enjoy manga style but it is quite trite and cliché by now, so any kind of uniqueness you can add will be for the benefit of the game.
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« Reply #43 on: September 15, 2011, 02:05:28 PM »

Yeah, that's what I was thinking as well. Plus, I wasn't very good at the eyes anyway.

MOAR:





I've got two hours between classes on Tuesdays and Thursdays, so I should have three or four new ones to post on those days.
« Last Edit: September 15, 2011, 02:10:29 PM by McMutton » Logged

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« Reply #44 on: September 17, 2011, 04:49:25 PM »

Daily Completely Random Work Log!
-Began animating Van
-Began modeling Gil
-Made some maps
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« Reply #45 on: September 18, 2011, 06:47:21 PM »

Look, an area:

(Probably not final camera style)
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« Reply #46 on: September 19, 2011, 09:38:24 AM »

Look, more area:







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« Reply #47 on: September 20, 2011, 12:31:48 PM »

It's Character Concept Tuesday!



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« Reply #48 on: September 22, 2011, 01:19:56 PM »

Next round:


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« Reply #49 on: September 27, 2011, 04:21:38 PM »

Behold, the fabled hepta-post!



(You'll never guess who he's inspired by. Never)
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« Reply #50 on: September 27, 2011, 07:16:56 PM »

The crazy bald alchemist from Full Metal Alchemist, I'm guessing! :D Nice reference.

The concepts look interesting and varied, looking forward to seeing them more fleshed out in your unique style!
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« Reply #51 on: September 29, 2011, 05:32:21 PM »

Thank'eh, man. And bingo, 'twas Major Armstrong!

Rigged Gil up, rather than do concepts:
« Last Edit: September 29, 2011, 07:25:22 PM by McMutton » Logged

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« Reply #52 on: October 03, 2011, 04:44:30 PM »

I worked on the camera and targeting a bit today:


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« Reply #53 on: October 06, 2011, 03:55:27 PM »

Attacks! Huzzah!


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« Reply #54 on: October 07, 2011, 05:44:39 PM »

Testing out some GUI stuff:

« Last Edit: October 07, 2011, 06:13:16 PM by McMutton » Logged

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« Reply #55 on: October 07, 2011, 09:01:09 PM »

I just love staring at your designs.

Has there been a story-explanation for the eyes, yet? I'm too tired to look around.
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« Reply #56 on: October 12, 2011, 09:24:48 PM »

I had just wanted to go for a more abstract look. It was inspired by the art from Katanagatari , mostly.

Here's the next hero, redone:
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« Reply #57 on: October 13, 2011, 09:39:33 PM »

Also, area title cards:
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« Reply #58 on: October 19, 2011, 03:10:18 PM »

Behold, character switching!





A couple of wind sounds seem to add quite a bit to an otherwise empty area.
« Last Edit: October 19, 2011, 03:59:49 PM by McMutton » Logged

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« Reply #59 on: October 20, 2011, 08:49:42 AM »

This game looks very promising. I really love the character. Nice mixture of gradients and patterns in those textures.
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