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TIGSource ForumsCommunityDevLogsEthios: Valiant Plume Saga - A 3d Zelda-Like With a Party of Heroes
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Author Topic: Ethios: Valiant Plume Saga - A 3d Zelda-Like With a Party of Heroes  (Read 99327 times)
gimymblert
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« Reply #420 on: September 12, 2016, 02:27:49 PM »

You have gone so far i_i you are an inspiration for us all
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AaronTooNerdy
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« Reply #421 on: September 12, 2016, 03:38:42 PM »

Looks interesting.
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McMutton
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« Reply #422 on: September 16, 2016, 01:40:16 PM »

Yusssssss

Gave clouds another shot. This method just uses normal spheres instead of metaballs.
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McMutton
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« Reply #423 on: September 26, 2016, 01:15:05 PM »

Clouds don't look half bad unlit with flat gradients:



Also, item pickups!


(click for full size)
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McMutton
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« Reply #424 on: October 04, 2016, 01:16:39 PM »

Working on text stuff now:

(Click for a GFY)


I've got text scroll speed, color, and animation at the moment. I still need to do kerning, and multiple 'pages'.

I'm pretty proud of the code, even though it's kind of a mess. The bubble has 96 planes- one for each character- that are referenced by an array. You plug in a text file, and it parses the display text from the effect tags, putting it in a parsed array, which references a UV array that tells it where each letter is on the texture. There are, like, a million more arrays for various things, and it's all done in a split second in the Start function.
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McMutton
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« Reply #425 on: October 10, 2016, 11:27:17 AM »



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ProgramGamer
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« Reply #426 on: October 10, 2016, 05:18:18 PM »

I like it a lot!
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gimymblert
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« Reply #427 on: October 10, 2016, 10:42:18 PM »

Banjo level text!
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McMutton
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« Reply #428 on: January 14, 2017, 09:12:49 AM »

And Van is finished. Again. Last time, I promise!





Ellie's also getting some slight alterations- mostly so she looks more like her defensive role.




She's not done yet, though.
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gimymblert
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« Reply #429 on: January 14, 2017, 10:05:22 AM »

It's getting better each time lol
Do you have target platform or you leave that for when the game is on a lock down?
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Ashedragon
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« Reply #430 on: January 15, 2017, 07:30:06 PM »

Still not a fan of the belly-cut shirt Ellie wears but everything else is super nice!
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McMutton
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« Reply #431 on: January 28, 2017, 04:19:50 PM »

Thanks, guys! I'll leave it on PC with included controller support for now, most likely; I don't have any current consoles to test it on, anyway.

I've been doing some work on the Melkyte flying stuff:




AND IT'S GOT A DEMOOOOO
http://www.indiedb.com/games/key-of-ethios/downloads/ethios-flight-prototype
« Last Edit: January 28, 2017, 06:12:41 PM by McMutton » Logged
gimymblert
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« Reply #432 on: January 28, 2017, 04:42:29 PM »

Thanks, guys! I'll leave it on PC with included controller support for now, most likely; I don't have any current consoles to test it on, anyway.

I've been doing some work on the Melkyte flying stuff:



AND IT'S GOT A DEMOOOOO
http://www.indiedb.com/games/key-of-ethios/downloads/ethios-flight-prototype

FIXED
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McMutton
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« Reply #433 on: February 12, 2017, 01:44:48 AM »

I'M PUTTING MY FOOT DOWN. FINAL DESIGN. FOR SRS THIS TIME. STYLE PERFECTED.


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gimymblert
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« Reply #434 on: February 12, 2017, 01:47:15 AM »

I would say the style is perfected, I would say the style is perfect
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foofter
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« Reply #435 on: February 12, 2017, 03:35:06 AM »

I don't like 3D graphics much, but you definitely managed to make these look interesting and nice (which is saying something coming from me)!
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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
McMutton
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« Reply #436 on: February 13, 2017, 02:14:59 PM »

Yussssss.

Also, thunderheads! Like thunderclouds, but they're permanent!



And there's a place that consists of a gargantuan, nigh-impassable wall of thunderheads that has a number of small, precarious tunnels snaking through it… It’s kinda scary



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McMutton
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« Reply #437 on: February 23, 2017, 10:51:24 AM »

In a cruel twist of fate, it appears that taking a design and slapping armor over it doesn't result in a good end product.

So, for ONE. FINAL. TIIIME.


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gimymblert
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« Reply #438 on: February 23, 2017, 11:51:21 AM »

One day the game will be finished, the character I'm not sure lol, still better though
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AaronB
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« Reply #439 on: February 23, 2017, 07:01:33 PM »

I've been doing some work on the Melkyte flying stuff:




I like flying in games.  Your interpretation is just awesome - I get a real sense of vertigo and the FOV is spot on!
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