I know what you're thinking: car chases, midgets, and guns. Sorry, no. Instead what we have is some bizarre cross between an FPS and a roguelike.
The final version is available; note that since it's an XNA game, if you haven't already run an XNA game before you'll have to install various dependencies for the XNA 2.0 Framework, discussed
in the XNA forums. I apologize for not making a proper XNA installer like the guys over in
Narcoleptic Soccer Rush.
The video is
.
You have pits, magic runes, and an angry Invincible Dwarf. You can't stop him, but you can slow him down. Keep him from smashing valuable Dwarven artifacts to "win".
The dwarf is invulnerable, and can tunnel straight through rock to get to his destination.
A key mechanic I wanted to try was to be able to dig anywhere. If the Unstoppable Dwarf can just dig through solid rock to get where he wants... well, it's just in character. And the player can improvise pits and shortcuts by digging through the level as well.
I had refrained from posting until I was sure the "digging" code would work. It mostly works, but gets slow after you go crazy and dig dozens of holes in the walls. Part of it is because the game is done in C# and XNA... but another reason is that the current algorithm's crap, and needs an overhaul.