So, at first I was going to refrain altogether from posting a DevLog here.
But at this point, I figure the game could use the attention.
(I actually made this logo just before posting.)In Messenger Boy, you take the role of an unnamed protagonist, whom is usually referred to as 'Letter Boy' or 'Messenger Boy'. In this game your are a post man of sorts, your job is to get mail from one place to another as quickly as possible, while evading and retaliating against the harsh dangers of the world.
Messenger Boy is a completely non-linear adventure.
About 15 minutes after you start playing, the game will be yours to do whatever you'd like, no strings attached.
With that said, more content
might be unlocked as you complete certain quests or gain new abilities.
The game's design is not completely done. I decided from day 1 that I would make a simple guideline for myself in the beginning, then just do what felt right as the game progressed. The game won't have a complete design until the day it's finished, in fact. The game has recently hit it's 4-month development mark.
Messenger Boy was originally slated to be released on June 26th, 2010. But, due to me figuring that I wanted to do a much larger, fuller game, I opted to remove my deadline entirely. With that said, development speed has not slowed since I removed my deadline.(well, save for the two week break I took! haha!)
So, aside from delivering letters, there's combat. In this game you have two ways to fight: with your Morpho, a weapon that can change form, and with your ManaDrive.(possibly temp name, since I technically stole it from final fantasy 13)(a machine that uses artificial magic)
With your Morpho, you can fight with a blade, bow, spear, and other potential weapons. With your ManaDrive, you can cast and unleash spells. Both have variations of attack range, and the ManaDrive creates many strategic opportunities with spells that have other functions than attacking. Using Morpho and ManaDrive moves in harmony with each other is the key to fighting in Messenger Boy.
The battling in this game is primarily defensive, with few exceptions.
A main motivation of Messenger Boy is and always has been to explore! To see the world, and to find new things. To find things that, normally, would not be apparent.
Closing up now, I'd like to say thanks for reading all this, and I hope you're looking forward to my game's release this year, to be sold at $4.99 USD by me.(I'm thinking about selling special edition hard copies with a case, cover art, and manual for a higher price. Tell me what you think.)
I'd also like to announce that this game will be 100% DRM free.
Please tell me what you think of Messenger Boy! The more feedback I get, the more inclined I'll be to post updates on the game with screenshots, videos, etc.
I'm hoping to generate some interest in the game through this topic, and in turn boost my development stamina.
Thanks, and good night!
Videos of Messenger BoyNew videos always on their way!