Hi!
I'm new to the forums.
I did know and visit it for quite a while now really impressed by the friendly and interesting community here.
With my first post I'd like to introduce you to a project I've been working on... well for years now. In different forms with different people and differing success. :D The footage you'll be seeing now is taken from a game the team is working on since Fall 2007. We're 4 young lads (or something like that) from Germany.
c0re is of course being developed 100% indy (I hope so, at least) and we do not intend to sell the game when it's done. Freeware.
Since the development is working quite well (the basic code is actually finished) (more or less) I chose to present you a little sneak-peek (or how do you call that?), so here we go:
"
c0re" is an (multiplayer-)
RTS (Real Time Strategy), which simulates the conflict between 2 lifeforms in an abstract way.
Although running in real time
c0re plays on a (
hexagonal) grid of panels. It's style moves somewhere between the microcosm and the world of insects and invertebrates . We try to create something like a
"meta-style" , which can be interpreted in many different ways.
With
c0re our intention is to create a
competitive game, which is
easy to learn yet hard to master.
According to this the
rules are relatively simple:
- There's only
one ressource: Energy.
- The "building" of buildings and units, aswell as "research" etc. (known in almost every RTS out there) does no longer exist in
c0re. (at least not in the traditional form)
- Each unit is able to transform to an attacking-unit, a defending-unit or a ressource-gathering-unit.
It's up to the player how he uses each of his units.
- The game's units aren't different because of their specific parameters - they differ in the way they play.
All the
5 units (Core, Scion, Absorber, Parasite, Subcore) are absolutely different from each other and have to be used in the
right constellation to be truly effective.
Still,
c0re's goal is pretty classic: Destroy your enemy's stationary "Core". How the player achieves this is up to him.
The game has alreay been pre-developed in 2D and an (almost playable) alpha has been released. In the meantime the team changed, and now
a 3D-Version is in development. We can't state an exact date for the final version's release. Still, with our team being pretty productive we estimate
Fall 2008 for a
first beta.
The Team:BaronCid- Gamedesign
- project lead an management
- music, sound
Innovater:- graphics and artdirection
- artist
- Portfolio:
http://www.hyperreality.de (visit highly recommended!)
AnTeevY- graphical programming (OGRE)
- audio-programming (IrrKlang)
- input-programming (OIS)
- game mechanics programming
Maxi- network-programming
- responsible for webspace, forums and all the technical stuff
- later responsible for our websites and gameservers
Some material:Some shots of 2D-c0rehttp://www.developia.de/developia/viewprojectscreenshotgallery.php?cid=30682First graphical concepts:"Alpha"-models:--------------------------------------------------------------> scroll please a sneak-peek on the soundtrack:c0re_intro:http://home.arcor.de/baroncid/c0re_intro.mp3c0re_scion:http://home.arcor.de/baroncid/c0re_scion.mp3c0re_down:http://home.arcor.de/baroncid/Down.mp3---------------------------------------------------------------------------------
We couldn't state any system requirements so far, but be sure that we try to allow even low-end-PCs to play it smoothly.
More stuff soon(ish)!We're happy about every single comment! :D