Well... the name "Coreganism" seems to go for gold... somehow. :D
What's the pace of this game? Is it fast-paced? Do you have a target play time for one game?
We didn't actually playtest it extensively yet. Anyway, we're aiming at some 10-20 minutes playtime - so it's probably going to be rather fast paced. Rather fast-paced in a way of "short games!" than in a way of "don't blink now!". :D
How does the energy resource work?
I don't want to leak too much now.
Energy will do what ressources in RTS are basically ment to do: Stop ridiculous expansion. It's interwoven with other gameplay elements in a quite surprising and unusual way. There aren't going to be "farming-units" like in Starcraft or Command&Conquer. It's more like:
You have to slow down your expansion in an intelligent way in order to provide enough energy for upcoming battles. (which need lots of energy)
Evolving your units too quickly will result in a lack of energy. Stacking up too much energy is useless without good ways to burn it.
By the way: Our system is also meant to prevent well known RTS-issues:
-rushing: Small groups of units are normally absolutely useless against an enemy
base.
-camping/passive play: Infrastructure needs energy. Energy-sources run out
quickly. Aquiring energy is connected with the evolving
of units. Unbalanced playstyle leads to unbalanced unit-
combinations. With the right technique, groups of
identical enemy units can be taken out easily. The
players always have to stay active to keep up a
cycle. (details later)
Bah... so much information.
I better stop right now.
BaronCid
edit: Hehe, that responses appeared simultaneously... Even more leaked information. >.< At least you have to puzzle a bit to find out the real facts.