Farmergnome
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« on: June 28, 2010, 04:49:26 AM » |
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Under the Garden Please email me any mods you guys want included with the game, ill add them into the zip, cheers. Email me bugs or pm me here! Massive thanks to Craig and compound for the beats Thanks also anyone who submitted a bug/suggestion, see yall next time. Direct x 9 required, decent amount of ram. To turn off smoothing there is now a toggle down the bottom right of the main menu. To turn off pixel shader effects locate player.ini in folder "0" and set "noshader=1" .
Controls can be modified in folder "0" under controls.ini.
Some Screenshots!: Original Cart Reference:
Game of the CompoEarned for winning first place in the main voting
A Bit of PixelsEarned for winning Best Visuals
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« Last Edit: January 14, 2013, 03:56:23 PM by Farmergnome »
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Melly
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« Reply #1 on: June 28, 2010, 08:50:25 AM » |
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Please post the cart image you'll be using on the thread's first post.
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John Nesky
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« Reply #2 on: June 29, 2010, 12:29:53 PM » |
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You requested sound effects in the collab thread. All of my Assemblee SFX are available, and if you have any specific requests I'd love to hear them. I can do chip sounds too. The only thing I don't do is speech.
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Farmergnome
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« Reply #3 on: June 29, 2010, 02:30:33 PM » |
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Sounds good dude ill shoot you a message in a day or two once I have a more solid prototype down, the only thing I know atm is I want to have some sort of gardening mechanic around a bigger plotline, undecided yet if a more serious feel or childlike (SOM ref) would be better, so give it a few days I thinks...
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Farmergnome
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« Reply #4 on: July 03, 2010, 02:10:47 PM » |
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So the game is gonna be about a elderly man who lives off the land and whos mental health is in a steady decline in recent years, I guess gameplay wise Id like to try to do a short, more mature animal crossing, with focus on platforming elements but combined with a light simulation feel.... Could be a recipie for crap, who knows...
Been sketching alot in my time away think I have a pretty solid idea now. The meat of the game is going to be collecting wood, food from your crops, maybe hunting if I find the time, though focus should be around the crops in the garden as alot of the story arcs take place there.
Im thinking some sort of arctic type setting or dense woodland with lots of bad weather, so surviving off the land isn't all that easy, lots of weather obsticles, hidden dangers, as well as dealing with the mental problems of being alone in a unforgiving land, I guess the theme of the game would be lonelyness as alot of the obsticles in the game will require the player to be self sufficent and deal with the real and mental dangers himself.
Time to start programming!
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« Last Edit: July 03, 2010, 02:16:33 PM by Farmergnome »
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Farmergnome
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« Reply #5 on: July 04, 2010, 09:03:48 AM » |
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So got a little code done, figured its time to learn how to get box2d working so that was most of todays coding/learning, and mocked up the rough sketchy sort of feel of the game so far, though I think I will be going for a low res pixel look so this is mostly just a guide of sorts.... though low res 3d could be fun also, I just dont want to sink to much time into the art. Musical help needed also...
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« Last Edit: July 04, 2010, 09:12:08 AM by Farmergnome »
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Inanimate
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« Reply #6 on: July 04, 2010, 01:51:52 PM » |
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That's absolutely gorgeous.
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Melly
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« Reply #7 on: July 05, 2010, 12:18:16 PM » |
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That looks incredible. It would be amazing if you actually went with that art style, but do what you must to finish it in time.
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Farmergnome
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« Reply #8 on: July 06, 2010, 08:35:33 PM » |
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Thanks guys, yea id love to do the game like that but would probably take longer than I have time for... have to get back to blackmarket/voyager projects soonish. Good news is I found a musician Mr Craig Stern So happy heres progress, this time ingame, been pixeling today outside of work so its hella work in progress, got box 2d working for mostly everything now, and weather effects, next up overhauling my old dialog system to be a bit more user friendly, and pixeling up the interiors:
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deathtotheweird
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« Reply #9 on: July 06, 2010, 08:44:11 PM » |
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Very nice! Looks like the translation to pixelized went pretty well.
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Inanimate
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« Reply #10 on: July 06, 2010, 10:13:25 PM » |
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Wow that is absolutely mind-bendingly beautiful
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JaJitsu
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« Reply #11 on: July 07, 2010, 12:06:47 AM » |
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really liking the art on this! Cannot wait for more!
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Greender
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« Reply #12 on: July 07, 2010, 09:01:21 AM » |
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This is looking rather amazing, I'll check your progress regularly.
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sugarbeard
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« Reply #13 on: July 07, 2010, 09:09:26 AM » |
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Jesus!! This has an amazing style!! Definitely going to be following this one closely...
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Melly
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« Reply #14 on: July 07, 2010, 02:37:36 PM » |
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Nothing like some sexy graphics to get people interested. And we call ourselves indies.
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Farmergnome
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« Reply #15 on: July 08, 2010, 08:45:07 PM » |
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Nothing like some sexy graphics to get people interested. And we call ourselves indies. Hahah so true So got the inventory system sorted last night which is cool its been causing me problems for a day or two now, finally got it working nice with the mouse, that and I box2d'd me some trees Massive time waste but was fun, so when your character lumbers them they fall down n stuff, yayyyy Theres a bit of slowdown in the vid, was recorded from my laptop... And theres a fair few temp graphics floating around.
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« Last Edit: July 08, 2010, 08:48:40 PM by Farmergnome »
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sereneworx
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« Reply #16 on: July 08, 2010, 09:30:15 PM » |
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Looks tasty in motion. It's all quite dark, though.
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Farmergnome
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« Reply #17 on: July 08, 2010, 10:25:51 PM » |
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Yea gets quite dark at night at the moment, should have recorded it when the game cycle was in the day, graphics are a little less tinted then.
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Inanimate
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« Reply #18 on: July 08, 2010, 11:19:00 PM » |
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Wow, what a beautiful game. Looks so... wow.
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Melly
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« Reply #19 on: July 10, 2010, 11:28:10 AM » |
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This is looking really good right now.
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