Cthulhu32
|
 |
« on: June 28, 2010, 09:28:35 AM » |
|
PlayPrototypeInstructionsArrow Keys - Move Z - shoot Screenshots (Compo Build Proto)  Sound TrackUse Audio Overload to listenTheme SongInterlude of CatsSearching for MidoriEnd of StarsWIP Songs!!Techno GalaxyEmergency (loud, warning)Mystery CaveBoss Battle Development Summary:7/27 - Decided I'm going to do this in Flixel. SDL audio is absolute crap, Alec warned me about how many issues the threading causes but I had to experience it first hand. Feel free to try the prototype, but remember this is about 3.5 hours of work. I'm going to try to get it playable by July 31st, and its going to be a bullet hell game. But don't expect the next Mars Matrix  6/28 - The cart is just way too wicked. Who knows what my time line looks like with so much family coming in from out of state, and too many projects to finish. But hopefully I pull something together. Fartron used the google translator to pick this out of the website as well: "In Star Cats IV you have to return to the Feline Galaxy to save it from the Evil Mice Empire. This is a 8 bit shooter where you control a spaceship through 8 levels full of enemies, explosions and tuna fish!" I'm not sure how close I'll follow to that, but I like the SWars tie in.
|
|
« Last Edit: August 27, 2010, 10:55:32 PM by Cthulhu32 »
|
Logged
|
|
|
|
Inanimate
|
 |
« Reply #1 on: June 28, 2010, 01:04:45 PM » |
|
This is going to be BEAUTIFUL
|
|
|
Logged
|
|
|
|
Cthulhu32
|
 |
« Reply #2 on: July 06, 2010, 09:19:02 PM » |
|
Alright I added the sound track as it is so far. I haven't had a good chunk of time to work on the art & programming bits, so I've been touching up with Famitracker again. I never really used DCM samples before, so I'm having a lot of fun getting those thumping bass rythms in the background. Plus the cat meow is awesome, check out Searching! I'm hoping to get the WIP + some more tracks out of the way in the next few days so I'll have my music completely done.
Please feel free to leave comments/suggestions/questions about the music. Its not going to be pro, but I'm doing the whole thing myself so it will be whatever I make of it.
|
|
|
Logged
|
|
|
|
tipp
|
 |
« Reply #3 on: July 07, 2010, 09:43:37 AM » |
|
I love the music, and I'm sure this is going to be great.
|
|
|
Logged
|
|
|
|
Melly
|
 |
« Reply #4 on: July 10, 2010, 05:31:20 PM » |
|
I'm really liking those music tracks. I have no idea how you got that meow sound.
|
|
|
Logged
|
|
|
|
Cthulhu32
|
 |
« Reply #5 on: July 27, 2010, 01:10:52 PM » |
|
Finally added some more content. I'm not using SDL/SDL_Audio anymore just because I want to get something fast out of the way. FamiEngine was completely solid until I started having thread crashes, and realized Alec's wise wisdom held true: FUCK SDL AUDIO. Its terrible, don't use it. Use another library.
|
|
|
Logged
|
|
|
|
daruma_studio
|
 |
« Reply #6 on: August 12, 2010, 04:05:32 PM » |
|
Hi, I'm the designer of Star Cats cartridge for Famicase exhibition. It has been great to discover somebody working on a playable game based on it!
Are you still working on the project?
|
|
|
Logged
|
|
|
|
guille
|
 |
« Reply #7 on: August 12, 2010, 05:00:14 PM » |
|
Hi, I'm the designer of Star Cats cartridge for Famicase exhibition. It has been great to discover somebody working on a playable game based on it!
Are you still working on the project?
Hey, man, how do you get to participate in the Famicase exhibition? Is it an invitation only event? or how /when /where you submit your cover design? Also that was an awesome cover  one can see the Star Wars and the Star Fox influences. 
|
|
|
Logged
|
|
|
|
Soulliard
|
 |
« Reply #8 on: August 12, 2010, 06:50:51 PM » |
|
The Star Cats cartridge is one of my favorites. One of the biggest disappointments of this competition is that it wasn't made into a finished game.
|
|
|
Logged
|
|
|
|
Cthulhu32
|
 |
« Reply #9 on: August 13, 2010, 08:07:06 AM » |
|
Hi, I'm the designer of Star Cats cartridge for Famicase exhibition. It has been great to discover somebody working on a playable game based on it!
Are you still working on the project?
Hey Daruma, I'm shooting you an email right now. I think I need to finish this even if its way outside the time of the competition. The Star Cats cartridge is one of my favorites. One of the biggest disappointments of this competition is that it wasn't made into a finished game.
Yeah I probably could have finished it if I hadn't fought SDL audio for two weeks straight before giving up. Alec told me how terrible the threading bits of SDL audio were but I had to experience them for myself. Now if I do this in C++ I'm going to commit to either Fmod or OpenAL because both have been proven to work and stay thread friendly.
|
|
|
Logged
|
|
|
|
Dualnames
|
 |
« Reply #10 on: August 13, 2010, 11:15:05 AM » |
|
The Star Cats cartridge is one of my favorites. One of the biggest disappointments of this competition is that it wasn't made into a finished game.
Seconded, I really love that cartridge! 
|
|
|
Logged
|
|
|
|
Cthulhu32
|
 |
« Reply #11 on: August 27, 2010, 10:55:07 PM » |
|
A little update, Daruma Studios emailed me back and said he's very interested in doing some art and design for the game. He also mentioned he's on vacation so hopefully he emails me back again soon!
I also have been playing with the power-up system, trying to emulate Mars Matrix a bit. I was kind of fond of the bloom for a vector style game, but I'm just too programmer arty to do anything good. So off with the bloom, and on with the massive bullets. Try the latest prototype, the enemies loop but you can hit level 5 if you collect enough green rotating blocks.
|
|
|
Logged
|
|
|
|
|