Hey all,
About a year ago, I threw together a little game inspired by one of ChevyRay's procedural generation
blog posts. I never got around to posting it, because a) I was new to the forums, b) I was terrified of negative responses, and c) I was pretty sure it would crash on just about everyone's system.
Anyway, I got over those issues (read: am ignoring them), and so present you with
NIGHTMARE in the Overbourn Marshes, a short, abstract puzzle game in which you have no idea where you are.
It's really more of a proof-of-concept, potentially buggy, and definitely amateurish. But I welcome any and all feedback.
Oh, and MAKE SURE TO READ THE README FILE. All the controls are in there, and some people completely missed that and had no idea how to proceed.
INFORMATION AND DOWNLOAD: here. (Linux/Windows)
BLOG POST IN WHICH I SORT OF EXPLAIN MY PROCESS/INSPIRATION: here.
SCREENIES