Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411704 Posts in 69399 Topics- by 58455 Members - Latest Member: roeyskatt

May 20, 2024, 01:00:02 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] Desert Freaks
Pages: 1 [2] 3
Print
Author Topic: [AGBIC] Desert Freaks  (Read 12102 times)
JMickle
Level 10
*****



View Profile
« Reply #20 on: July 04, 2010, 02:46:02 PM »

name change: desert freaks

work has officially begun.
Logged

Inanimate
Level 10
*****

☆HERO OF JUSTICE!☆


View Profile
« Reply #21 on: July 04, 2010, 05:25:05 PM »

Nice new name, can't wait to see the gameplay.
Logged
JMickle
Level 10
*****



View Profile
« Reply #22 on: July 05, 2010, 02:04:02 PM »

Unfortunately, gameplay will come last. BUT I (think) I am close to finishing up the databases for items/characters, and just need to do the one for monsters, then I'll begin level generation.

Character generation is completely complete! Here are a few examples:

Gulo the Feisty Athlete
Tuppounker the Weak Matador
Idrew the Passive Nun
Cheno the Weak Geek
Quogigo the Bloodthirsty Chef

I could pull up the stats that these characters have, based on their personality and class, but I just haven't created an output for them yet. It's all there behind the scenes though, trust me Smiley
Logged

Inanimate
Level 10
*****

☆HERO OF JUSTICE!☆


View Profile
« Reply #23 on: July 05, 2010, 07:44:26 PM »

I love the names, how do you generate those? Is there a list that it randomly chooses from?
Logged
JMickle
Level 10
*****



View Profile
« Reply #24 on: July 05, 2010, 11:58:57 PM »

I've got 2 lists of 40 words it picks randomly from, all with different amounts of syllables to make it less obvious. Only slightly less, though.

I did put in a few reference ones as well, like in the first list there is the word Spel, and in the second there is the word unker Tongue
I've put is Spelunker, Quote, Ip and Lemeza this way.
Logged

HybridMind
Level 2
**



View Profile WWW
« Reply #25 on: July 06, 2010, 05:42:05 AM »

I've got 2 lists of 40 words it picks randomly from, all with different amounts of syllables to make it less obvious. Only slightly less, though.

I did put in a few reference ones as well, like in the first list there is the word Spel, and in the second there is the word unker Tongue
I've put is Spelunker, Quote, Ip and Lemeza this way.

And I'm guessing the the adjectives buff or nerf certain attributes?  I love 'bloodthirsty chef'
Logged

JMickle
Level 10
*****



View Profile
« Reply #26 on: July 06, 2010, 09:21:04 AM »

Yeah, the adjective is a trait that can either change stats or give a special (good or bad) ability, and the occupation changes stats a lot.

The classes are purposefully not balanced, because I want the player to have to take on weak characters at times for strength in numbers, without farming for the best team.
Logged

Inanimate
Level 10
*****

☆HERO OF JUSTICE!☆


View Profile
« Reply #27 on: July 06, 2010, 01:23:53 PM »

I like this idea, and the purposeful mis-balancing. I really can't wait to see how it affects the overall picture and stuff.

This is probably one of my favorite games in the competition right now! Keep up the great work.
Logged
Dustin Smith
Level 10
*****


Eskimo James Dean


View Profile WWW
« Reply #28 on: July 06, 2010, 10:31:48 PM »

A desert caravan roguelike in the post-apocalyptic would be awesome.

 Kiss This sounds awesome.
Logged

JMickle
Level 10
*****



View Profile
« Reply #29 on: July 07, 2010, 04:01:43 AM »

Thanks guys! It's really encouraging to hear that Smiley I SHALL WORK TEN TIMES HARDER JUST FOR YOU GUYS!
Logged

HybridMind
Level 2
**



View Profile WWW
« Reply #30 on: July 07, 2010, 05:16:35 AM »

Thanks guys! It's really encouraging to hear that Smiley I SHALL WORK TEN TIMES HARDER JUST FOR YOU GUYS!

Work ELEVEN times harder--I like it too!  Wink

I remember seeing this case art and considering it for a brief moment. The possibilities seemed quite intriguing. I've wanted to do a Caravan based trade game for awhile.. or at least PLAY one.  A Caravan based rogue-like... now that is pretty damn awesome for your idea.
Logged

JMickle
Level 10
*****



View Profile
« Reply #31 on: July 08, 2010, 06:06:54 AM »


wip character sprite. Using the C64 palette, just for fun.
Logged

Inanimate
Level 10
*****

☆HERO OF JUSTICE!☆


View Profile
« Reply #32 on: July 08, 2010, 02:25:34 PM »

Ooh! This game is going to be pretty.
Logged
JMickle
Level 10
*****



View Profile
« Reply #33 on: July 08, 2010, 02:58:13 PM »

haha don't get your hopes up too much Smiley i'm no artist
Logged

J. R. Hill
Level 10
*****

hi


View Profile WWW
« Reply #34 on: July 08, 2010, 07:47:54 PM »

I would play it just for the music to be honest, haha.
Logged

hi
man of doom
Level 2
**


It's not Tom and Jerry!


View Profile WWW
« Reply #35 on: July 09, 2010, 04:47:57 AM »

Out of all the competition entries this is the one I'm most looking forward to. Let's hope it goes well!
Logged

http://manofdoom.co.uk
Where all my stuff is at!
http://soundcloud.com/man-of-doom
Various musical stuff of mine
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #36 on: July 10, 2010, 11:21:42 AM »

You can always use Assemblee art assets when you're in a pinch.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
JMickle
Level 10
*****



View Profile
« Reply #37 on: July 10, 2010, 11:37:13 AM »

hopefully i'll be alright.
Logged

JMickle
Level 10
*****



View Profile
« Reply #38 on: July 14, 2010, 04:27:42 PM »

Logged

J. R. Hill
Level 10
*****

hi


View Profile WWW
« Reply #39 on: July 14, 2010, 05:11:24 PM »

Delicious gradiation... Addicted
Logged

hi
Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic