JMickle
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« Reply #20 on: July 04, 2010, 02:46:02 PM » |
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name change: desert freaks
work has officially begun.
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Inanimate
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« Reply #21 on: July 04, 2010, 05:25:05 PM » |
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Nice new name, can't wait to see the gameplay.
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JMickle
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« Reply #22 on: July 05, 2010, 02:04:02 PM » |
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Unfortunately, gameplay will come last. BUT I (think) I am close to finishing up the databases for items/characters, and just need to do the one for monsters, then I'll begin level generation. Character generation is completely complete! Here are a few examples: Gulo the Feisty Athlete Tuppounker the Weak Matador Idrew the Passive Nun Cheno the Weak Geek Quogigo the Bloodthirsty Chef I could pull up the stats that these characters have, based on their personality and class, but I just haven't created an output for them yet. It's all there behind the scenes though, trust me
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Inanimate
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« Reply #23 on: July 05, 2010, 07:44:26 PM » |
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I love the names, how do you generate those? Is there a list that it randomly chooses from?
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JMickle
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« Reply #24 on: July 05, 2010, 11:58:57 PM » |
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I've got 2 lists of 40 words it picks randomly from, all with different amounts of syllables to make it less obvious. Only slightly less, though. I did put in a few reference ones as well, like in the first list there is the word Spel, and in the second there is the word unker I've put is Spelunker, Quote, Ip and Lemeza this way.
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HybridMind
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« Reply #25 on: July 06, 2010, 05:42:05 AM » |
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I've got 2 lists of 40 words it picks randomly from, all with different amounts of syllables to make it less obvious. Only slightly less, though. I did put in a few reference ones as well, like in the first list there is the word Spel, and in the second there is the word unker I've put is Spelunker, Quote, Ip and Lemeza this way. And I'm guessing the the adjectives buff or nerf certain attributes? I love 'bloodthirsty chef'
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JMickle
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« Reply #26 on: July 06, 2010, 09:21:04 AM » |
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Yeah, the adjective is a trait that can either change stats or give a special (good or bad) ability, and the occupation changes stats a lot.
The classes are purposefully not balanced, because I want the player to have to take on weak characters at times for strength in numbers, without farming for the best team.
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Inanimate
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« Reply #27 on: July 06, 2010, 01:23:53 PM » |
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I like this idea, and the purposeful mis-balancing. I really can't wait to see how it affects the overall picture and stuff.
This is probably one of my favorite games in the competition right now! Keep up the great work.
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Dustin Smith
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« Reply #28 on: July 06, 2010, 10:31:48 PM » |
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A desert caravan roguelike in the post-apocalyptic would be awesome.
This sounds awesome.
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JMickle
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« Reply #29 on: July 07, 2010, 04:01:43 AM » |
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Thanks guys! It's really encouraging to hear that I SHALL WORK TEN TIMES HARDER JUST FOR YOU GUYS!
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HybridMind
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« Reply #30 on: July 07, 2010, 05:16:35 AM » |
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Thanks guys! It's really encouraging to hear that I SHALL WORK TEN TIMES HARDER JUST FOR YOU GUYS! Work ELEVEN times harder--I like it too! I remember seeing this case art and considering it for a brief moment. The possibilities seemed quite intriguing. I've wanted to do a Caravan based trade game for awhile.. or at least PLAY one. A Caravan based rogue-like... now that is pretty damn awesome for your idea.
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JMickle
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« Reply #31 on: July 08, 2010, 06:06:54 AM » |
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wip character sprite. Using the C64 palette, just for fun.
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Inanimate
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« Reply #32 on: July 08, 2010, 02:25:34 PM » |
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Ooh! This game is going to be pretty.
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JMickle
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« Reply #33 on: July 08, 2010, 02:58:13 PM » |
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haha don't get your hopes up too much i'm no artist
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J. R. Hill
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« Reply #34 on: July 08, 2010, 07:47:54 PM » |
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I would play it just for the music to be honest, haha.
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hi
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man of doom
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« Reply #35 on: July 09, 2010, 04:47:57 AM » |
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Out of all the competition entries this is the one I'm most looking forward to. Let's hope it goes well!
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Melly
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« Reply #36 on: July 10, 2010, 11:21:42 AM » |
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You can always use Assemblee art assets when you're in a pinch.
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JMickle
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« Reply #37 on: July 10, 2010, 11:37:13 AM » |
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hopefully i'll be alright.
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JMickle
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« Reply #38 on: July 14, 2010, 04:27:42 PM » |
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J. R. Hill
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« Reply #39 on: July 14, 2010, 05:11:24 PM » |
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Delicious gradiation...
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hi
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