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TIGSource ForumsCommunityCompetitionsA Game by Its Cover[AGBIC] Dream Hopper
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Inanimate
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« Reply #20 on: June 29, 2010, 03:32:38 pm »

This is absolutely beautiful.
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J. R. Hill
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« Reply #21 on: June 29, 2010, 03:47:27 pm »

 Kiss

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« Reply #22 on: June 29, 2010, 04:06:38 pm »

This is goddamn attractive.
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« Reply #23 on: June 29, 2010, 05:46:17 pm »

Looks great, I can't wait to see the bubbles!
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« Reply #24 on: June 30, 2010, 02:02:57 am »

figured I would try to incorporate the original cart artists idea of jumping super high and stuff;


tweaked the hair some, not sure if I dont prefer how it was before, if someone thinks its developing in the wrong direction let me know why plz Smiley

I can't wait to see the bubbles!

That's next! :D

Some sort of BFG reference is obligatory.  Wink

haha, don't have any plans for giants... though I was playing shadow of the colossus this morning and it gave me some cool ideas for environment/narrative approach...
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Wilson Saunders
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« Reply #25 on: June 30, 2010, 07:01:03 am »

Will you be adding wall slide/jump? Also what type of shader are you using to get that effect? It looks beautiful.
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« Reply #26 on: June 30, 2010, 07:52:58 am »

...is that slender man's girlfriend? Who, Me?
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« Reply #27 on: June 30, 2010, 07:56:09 am »

very very awesome - looking forward to play it!  Durr...?Hand Joystick
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« Reply #28 on: June 30, 2010, 10:55:56 am »

Looks amazing, though I think you should really change that animation ASAP. Smiley
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« Reply #29 on: June 30, 2010, 12:15:33 pm »

wow, you add a little colour and the gifs turn to underpants, I guess I'll just have to start uploading playable builds instead in future :D


Will you be adding wall slide/jump?
well you can slide down steep slopes and jumping jumps at the angle of the floor, but I wont be having wall running, I got enough of that in my main project and I dont want to take a break from something by doing something exactly the same Wink

Also what type of shader are you using to get that effect?
the character/environment is a slight tweak on the diffuse and toonshading shaders that come with unity, the hair is solid black or white, and I make it outlined by placing a thicker black strand slightly beyond the hair, so each hair 'point' is .1 further from the camera than the main hair point... if you know what I mean.
oh, also the BG fade out is just regular fog Smiley

...is that slender man's girlfriend? Who, Me?
woa, hadn't heard of the slender man till today, but nope, this is nobodys girlfriend. (yes, I even planned my story that far Facepalm )

Looks amazing, though I think you should really change that animation ASAP. Smiley
ya, its right near the top of my to-do list I promise! ^_^;
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« Reply #30 on: June 30, 2010, 12:39:02 pm »

Ohh love that new bubble floating animation.. very nice use of spot color too! Very soapy looking...
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« Reply #31 on: June 30, 2010, 01:12:51 pm »

It's really fun watching all of this eye candy come together.  The bubbles look great, and I get the impressiong that there will be many more to come.  Keep up the great work.
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« Reply #32 on: June 30, 2010, 01:28:58 pm »

Well, judging by the images you've shown so far, this game is going to be pretty darn amazing. Epileptic
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« Reply #33 on: June 30, 2010, 08:04:24 pm »

I'm eager to try a playable build. It looks amazing so far. May I ask what's your 3d modeler of choice?.
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« Reply #34 on: June 30, 2010, 08:16:35 pm »

Very impressive. Love the hair!
Keep it up.
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« Reply #35 on: June 30, 2010, 10:50:29 pm »

I like what I am seeing with this, and the huge stomp landings look epic. Keep it up Smiley
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« Reply #36 on: July 01, 2010, 01:18:20 am »

This looks amazing. Very dream-like, haha.
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« Reply #37 on: July 07, 2010, 07:28:21 pm »

I am LOVING how clean this looks.  Crazy
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« Reply #38 on: July 08, 2010, 04:51:38 am »

This looks amazing.  It seems crazy, fun, and dreamy (as it should, of course).  I can't wait for the first playable build. Smiley
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« Reply #39 on: July 17, 2010, 09:56:43 pm »

nice i wanna play :I NAOW
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