belbeeno
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« on: June 28, 2010, 03:02:19 PM » |
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Climb
Description
It's a game about climbing.
Man what more do you want from me.
Features
- Ropes
- Hammers
- Rocks
- The Perseverance of Men
- The Thrill of Competition
- The Skills of Cooperation
- Climbing
- Many glorious colors
| | Inspired by
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ControlsPlayer 1 Controls: | Z | Jump (if on the ground) or throw Rope (if in the air) | X | Hammer | Up/Down | Aim rope (if not roped) or climb rope (if roped) | Left/Right | Move (if not roped) or swing rope (if roped) |
Player 2 Controls: | NOTE P2 Requires Gamepad to play! | Button 2 | Jump (if on the ground) or throw Rope (if in the air) | Button 1 | Hammer | Up/Down | Aim rope (if not roped) or climb rope (if roped) | Left/Right | Move (if not roped) or swing rope (if roped) |
DownloadWindowsSource Code Updates!Added some new features to the game. They include: - Easier!
- More relevant scoring!
- Competitive gameplay that makes sense!
- Bug fixes!
- A sign!
- Secrets! (Two of them)
- Frontend for post game!
- Free exclamation marks with every update!!!
- Maybe more!
Media
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--- Box art | | Climb your way to the top | | Destroy whatever stands in your way (usually ice blocks) | | If you have a gamepad, compete with your friends |
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« Last Edit: August 25, 2010, 10:35:37 PM by belbeeno »
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Inanimate
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« Reply #1 on: June 28, 2010, 03:08:00 PM » |
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CLIMB THE CLIMBING CLIMB OF THE ECHELONS OF CLIMBING TO CLIMB TO THE GREATEST OF CLIMBERS, THE KING OF CLIMBING
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Melly
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« Reply #2 on: June 28, 2010, 03:49:34 PM » |
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Make it a Shadow of the Colossus clone.
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belbeeno
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« Reply #3 on: June 28, 2010, 03:56:02 PM » |
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Make it a Shadow of the Colossus clone.
Welp, cat's out of the bag now guys.
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Carefree games
Guest
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« Reply #4 on: June 28, 2010, 04:01:09 PM » |
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I almost picked this. I was gonna try something like Spelunky but going up a mountain.
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Melly
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« Reply #5 on: July 25, 2010, 05:01:03 PM » |
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So, any news on this one?
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belbeeno
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« Reply #6 on: July 26, 2010, 01:45:54 PM » |
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Oh hi there. I've been working slowly at this game in C++ using SDL and Box2D. It's coming along nicely, and I'm at a point now where the core gameplay is down. Now it's time to tweak the controls, polish off some art and have the level generator work off a difficulty seed. Also you'll notice the tearing in the screenshots, compliments of Blargg's NTSC libraries. Music is in the pipe too, with thanks to the guy who was the Audio Director for the fictitious company we made 5 or so years ago to get into E3.
There are hammers.
There is climbing.
Oh boy.
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s0
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« Reply #7 on: July 26, 2010, 02:14:32 PM » |
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I love that authentic "old TV" look.
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belbeeno
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« Reply #8 on: July 31, 2010, 03:18:35 AM » |
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Should be done some time tomorrow.
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Chubysnow
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« Reply #9 on: July 31, 2010, 07:02:47 AM » |
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Climbaliciously good, I am excited to see the game and it looks good so far.
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Inanimate
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« Reply #10 on: July 31, 2010, 09:09:34 AM » |
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What a fantastic title screen.
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Inanimate
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« Reply #12 on: August 01, 2010, 04:01:12 PM » |
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That's my quote! Thank you for putting that at the start, haha, it was a pleasant surprise! EDIT: WOW THIS GAME IS HARD I can't get past the second rung, haha
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belbeeno
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« Reply #13 on: August 01, 2010, 04:17:47 PM » |
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That's my quote! Thank you for putting that at the start, haha, it was a pleasant surprise! Looking at it now I probably should have quoted you. When I do another build (inevitable) EDIT: WOW THIS GAME IS HARD
I can't get past the second rung, haha
Having made this game I've gotten pretty good at playing it (I think), but I notice watching people play for the first time that there are some elements of the control that aren't very explicit. For example, holding up or down when throwing a rope changes the rope trajectory, climbing and slacking the rope while swinging helps build momentum, etc. I'm not sure how to get this across to the player elegantly. Suggestions, as usual, are welcome. Also, how's the speed of the game; too fast? Too slow?
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Inanimate
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« Reply #14 on: August 01, 2010, 04:47:56 PM » |
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It's a decent speed, it's just a quirky method of moving around and such that makes it difficult. Also that is some EVIL momentum you've got going on, haha.
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belbeeno
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« Reply #15 on: August 07, 2010, 12:47:15 PM » |
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Added an update to the game with about 965 KB of changes. This should make the game significantly easier and actually somewhat playable. If you have friends, the 2 player mode is pretty fun. Read more about it at the head of this thread: http://forums.tigsource.com/index.php?topic=13422.msg400256#msg400256There's also SECRETS in this version, which I will leave as an exercise for the the player to find. Finally, because you guys and girls are special and you deserve it, here's some box art for the game.
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Zaphos
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« Reply #16 on: August 09, 2010, 09:54:19 PM » |
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I have to admit I almost didn't play more than a minute because of that music loop ... it's not that it's bad per se but it is so short and repetitive that it was kind of driving me insane .... Then I realized I can just turn the volume off, and played through a mountain. I'm pretty terrible at it, but the grappling was fun and it was pretty much impossible not to make progress because you seem to reset me above where I fell from, half the time I never used the hammer thing. I like the lo fi look it has -- the way you do the rope as little segments is cute.
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belbeeno
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« Reply #17 on: August 09, 2010, 10:22:41 PM » |
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Zaph, thanks for your input! It means a lot to me! The hammer is really useful on harder maps, where parts of the level are covered in ice blocks. Also, you getting bumped up a block is usually because you jumped to the same height of that rock but didn't attach to it. This is intentional. You have to understand the game used to be really super hard before without this feature. Important side note! I noticed earlier today when I was trying to play my game at a computer that isn't my development computer that the game is unplayably fast on computers that are good. I've updated the version with a clamped time step version, and also added a video about the not-so-secret-anymore area that you may want to call all your friends and tell them about. >B^| B:^| >B^)
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« Last Edit: August 09, 2010, 11:41:39 PM by belbeeno »
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oyog
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« Reply #18 on: August 10, 2010, 07:41:04 PM » |
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Is that the blowing out the cartridge noise at the beginning?
Style = Awesome.
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belbeeno
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« Reply #19 on: August 10, 2010, 09:35:34 PM » |
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Is that the blowing out the cartridge noise at the beginning?
Haha yeah, though I think that may have been accidentally stripped from v2.1.
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