This is kind of exactly what I needed after playing with the gimped ninja rope in that new Worms game.

It would be a lie if I said this game wasn't directly influenced by the Worms 2 ninja rope. I'm glad somebody picked up on this!
Feels great when you're swinging and releasing, but sometimes it feels like a crapshoot whether the rope aims up or to an angle. Ditto for which hook the rope attaches to.
I'm going to interpret 'crapshoot' as 'random', in which case I agree entirely. The up and angle up shots happen when you're holding either up or left/right respectively, which isn't really smart since throughout most of the game you're holding those buttons down all the time. But I didn't want to take out the ability to do it, so I left in. I'm open to suggestion on making this more elegant.
As for the hooks, this is certainly the case on easy and medium modes, which have significantly less ice blocks; these modes aren't challenging, but I thought they were a lot of fun to play around on. Towards the hard mode though the game becomes less about flinging yourself up and more about strategic platforming, which I found sort of interesting. If you want to see an extreme case of what I mean, go to the difficulty setting and keep pressing right, pass the Hard difficulty and then play a 1P game.
I like the retro graphics filter, though the rope segments really get discontinuous at long lengths.
Thanks! I have an idea for the rope to make it more fluid which I probably won't do. This game is done as far as I'm concerned.