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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] NECO TOUCH [FINISHED] + small fixes
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Author Topic: [AGBIC] NECO TOUCH [FINISHED] + small fixes  (Read 25277 times)
Ashkin
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« Reply #40 on: July 15, 2010, 06:22:24 PM »

I wouldn't want to touch someone who I am gigantically attracted towards but who is in a very concertedly romantic, monogamous, and long-term partnership with someone else.
This seems oddly specific Concerned
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PsySal
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« Reply #41 on: July 15, 2010, 06:52:38 PM »

A petri dish with agar and unknown other.
A baby lamb whose mother will abandon it if it has the smell of a human on it.
A Buddhist monk (at least, women aren't supposed to touch them.)
Ham with a hologram on it.
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J. R. Hill
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« Reply #42 on: July 17, 2010, 04:01:35 PM »


I'M DOING THIS!!
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lockholster
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« Reply #43 on: July 18, 2010, 12:57:18 AM »

This game sounds awesome!!

Does this mean that you finish the game when you neco touch the cat??

I'm particularly interested what happens to a cat which has been successfully touched.
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J. R. Hill
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« Reply #44 on: July 18, 2010, 02:09:19 PM »

You get a points then you will TOUCH additional NECO!!
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J. R. Hill
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« Reply #45 on: July 19, 2010, 03:18:11 AM »

FIRST BUILD!


Current Features:
None lol

To do:
Everything
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Jo-o
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« Reply #46 on: July 19, 2010, 03:21:40 AM »

 Kiss
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J. R. Hill
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« Reply #47 on: July 25, 2010, 07:49:24 PM »

Progress log: Collision detection errors!!
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Melly
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« Reply #48 on: July 25, 2010, 08:37:13 PM »

It won't let me touch the neco. Sad
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deathtotheweird
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« Reply #49 on: July 25, 2010, 08:38:31 PM »

same here..

what do??
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J. R. Hill
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« Reply #50 on: July 25, 2010, 09:28:32 PM »

Yeah, that build doesn't do anything yet lol.  The current build I'm working on has full cat-touching capabilities, but I screwed something up with the cursor-target collision detection so the current build isn't uploaded yet since it just crashes when you click the mouse.  God-willing I'll have a "playable" build tonight.  After I get the collision detection working, adding all the other features will be a breeze.

Other features:
-enemies
-moving targets
-weird-shaped targets
-alterable cursor directions
-working points system
-achievements(?)
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J. R. Hill
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« Reply #51 on: July 25, 2010, 10:43:40 PM »


Features:
-Kind of points
-three enemies
-one player character
-buggy collision detection
-you can TOUCH the NECO!!

Guide:
Click mouse to stop the cursor.  If you land on the correct color, YOU NECO TOUCH!!!
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J. R. Hill
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« Reply #52 on: July 26, 2010, 01:01:21 AM »

Also this:
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santaragione
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« Reply #53 on: July 26, 2010, 03:12:20 AM »

I like it JR, it very simple but polished...feel very warioish. I'd love to have the target also moving, as the game gets harder, or an animation that keep changing the target size and color, to confuse the player...

well done   Hand Metal Left Wink
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Martin 2BAM
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« Reply #54 on: July 26, 2010, 09:40:39 AM »

Also this:


I was just going to mention that  Well, hello there!
Nothing like failing to touch a cat because of a shoving a finger up a pig's ass  Hand Thumbs Up Left

It's weird, polished and fun, but I think you should focus on making it challenging.
Some ideas:
-Speeding up the cross
-Changing the color of the cross in constant intervals (an decreasing those intervals)
-Some sort of score that gets reset when failing (And back to "easy slow mode")
-Moving the target (as mentioned)
-All of the above Smiley

Keep it up!

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J. R. Hill
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« Reply #55 on: July 26, 2010, 11:31:45 AM »

Thanks guys for the encouragement!  I don't know where y'all are getting "polished" from, cause to me it feels buggy as heck.

Most of those I was planning to do, although changing the colors of the cross at intervals I hadn't thought of, and also makes me think about changing the colors of the target too.  Anyway the rest of those will likely get implemented in the next few days.  I'm also going to have the target sections move independently once the difficulty ramps up.

After I get the gameplay down pat I'll add a title screen, character selection, options, etc.  I also gotta play more of your guys' demos and contribute some critique too haha.
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« Reply #56 on: July 26, 2010, 12:07:20 PM »

Haha, fun little game.  I like the game-show feel (and music).
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J. R. Hill
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« Reply #57 on: July 26, 2010, 12:11:56 PM »

Thanks!  Probably going to change it out later, but I felt like it wasn't complete without some goofy music.
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agj
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« Reply #58 on: July 26, 2010, 12:28:04 PM »

I suggest you make the current color more explicit (for instance, by changing the color of the cat), and not make the upper portion bulls-eye-shaped, because then you just feel compelled to hit the center rather than a particular color.

The guy's expression deserves to be stronger when he fails!

But I'm really liking this. Smiley
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Inanimate
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« Reply #59 on: July 26, 2010, 12:40:41 PM »

I really like this. Sometimes I think I get lucky, or accidentally abused a glitch, since I got a huge streak of yellows, so I just had to click as fast as I wanted to.
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