Alright, tried this out for a while.
The handling of the jetbike is a little better than I remembered, though still a bit unwieldy. I'm not sure how exactly to explain it.
You should add something to the ground that would make depth perception easier. It's not too bad for me, but it's a little difficult to judge your distance to the ground most of the time. Small props or textures that make it more obvious when you're far or close to the ground would help against this problem, I believe.
God bless incompetent law enforcement.

I just need to bop a mouse's head and they ignore me. Lazy dogs.
The models and overall game visuals are neat, but also somewhat underwhelming. I know the competition time constraints would make making better graphics more difficult, but I feel the game could use some graphical improvements and more diverse terrain.
Bopping the mouses' heads works fairly well and I didn't have much problem with that besides the depth perception one.
Sound could also use a little more work. The engine sound for your jetbike gets pretty grating very quickly, and the lack of any music reduces how 'pumped' I'd be to torment those innocent rodents.

I do like the voices though. Is that your kid or little sister or something like that?
You should make sure that the Invert Y-axis option stays the same way you left it when you return to the menu, because most people aren't gonna check before heading onto the next stage.
Overall a nice effort.
