I've been following this thread with some interest. It's really enlightened me in terms of user input.
Also, what ought I to have played that I haven't feel-wise?
If you haven't played any of the "VR" games with the massive goggles etc, then you'll have missed out on a kind of bizarre input experiment.
Personally, I've only use one of those machines (back when they were kind of new and exciting in the main stream). And I gotta say it had the worst feel ever. I just couldn't get into it at all.
I should probably blame that on the technology of the time though... I mean, the Wii controller is far more responsive and nowhere near as bulky and those "gloves"/paddles...
Anyway, just thought I'd mention that since it really was a foray into a new and unknown "feel" of user input.
-Mike