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TIGSource ForumsPlayerGeneralBook on Game Feel
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mike
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« Reply #20 on: March 22, 2007, 04:20:37 PM »

I've been following this thread with some interest. It's really enlightened me in terms of user input.

Also, what ought I to have played that I haven't feel-wise?
If you haven't played any of the "VR" games with the massive goggles etc, then you'll have missed out on a kind of bizarre input experiment.
Personally, I've only use one of those machines (back when they were kind of new and exciting in the main stream). And I gotta say it had the worst feel ever. I just couldn't get into it at all.
I should probably blame that on the technology of the time though... I mean, the Wii controller is far more responsive and nowhere near as bulky and those "gloves"/paddles...

Anyway, just thought I'd mention that since it really was a foray into a new and unknown "feel" of user input.

-Mike
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Bezzy
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« Reply #21 on: March 22, 2007, 06:50:44 PM »

Gah! Steve, you are my brain-twin or something.

I really want to get my feedback done, but I'm getting busy working on our game demo, and preparing for a trip to america.

I want to talk to you about "edge mechanics" and "edge metaphor": when do you use discrete vs. continuous? I want to talk about Quake 3's movement (friction based) vs. Unreal Tournament's (speed capping). I want to talk about finite state machine animation systems vs. indiscrete physics based approachs vs. hybrids. I'm just so busy!
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Steve Swink
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« Reply #22 on: March 22, 2007, 07:47:09 PM »

Don't sweat it, Willy. Where in America are you tripping to? If it's nearby Phoenix, we should hang loose.
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Steve Swink
Game Designer, Enemy Airship
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sswink (at) enemyairship(dot) com
Bezzy
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« Reply #23 on: March 23, 2007, 05:46:39 AM »

North Carolina. I don't know where that is relative to Phoenix.

Also, I'm going be working, so it won't be easy for me to travel anyplace :/
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Impossible
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« Reply #24 on: March 25, 2007, 02:16:46 PM »

It's just like a 4 or 5 hour flight from NC to Phoenix. You should drop by for a while Smiley.
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Zaphos
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« Reply #25 on: March 31, 2007, 06:01:43 PM »

Just a picky note: the word "Deconstruction" probably isn't the one you mean to use, unless you actually do want to bring a wanktastic theory of literary criticism in to your analysis of video games?
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