Original Design DocumentationI proceeded to take out to meet you. Responsible for briefing the qualifying tournament. The semifinalists will perform and compete for monthly progress claim Robot Army. Rules after the start signal, which will win over those markers stood out from the earth the moon. May be doing, you will also attack a variety there. Please respond with good offensive skills in the evolution of the I's. Cosmic unity is the first step, please do your best.
Gameplay3D Sandy Evolution is an artificial life simulation in which the player, representing a robot chosen by the high robot council, must guide an evolving life-form on a planet completely made of sand into becoming a new species. The player competes against other computer-controlled factions as well as against natural disasters like sand storms, sand tornados, sand hurricanes, sand fires, and sand-in-the-pants. The player does not actually exert any direct control over his creations, but can indirectly guide the evolution of the race through the use of spray pheromones to make certain members more likely to reproduce and orbital laser strikes to cull weak members of your species or strong members of the enemy's.
The creatures can also harvest a sort of gas which can be used to purchase more pheromones or power for orbital strikes.
Possible evolutionary degrees of freedom:
Group-iness
Move Speed
Lifespan
Intelligence (Ability to better locate food or upgrade money)
Attack Strength
Defense Strength
Carrying capacity
Turning ability
Technical Implementation DetailsTentatively, C++ with SFML. I've never used it before, but have heard some wonderful things and it seems simple enough. I may resort to XNA if I don't feel like I'm grasping the SFML quickly enough.
I think I may stick to a 2d topology if only to make the math a bit easier on myself. I may attempt a 2.5d environment, but that's on the luxury list for now. I better come up with a reason the name is "
3D Sandy Evolution"
