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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] Buzz Aldrin Space Rainbow Tennis [Demo v0:4]
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Author Topic: [AGBIC] Buzz Aldrin Space Rainbow Tennis [Demo v0:4]  (Read 3608 times)
MysticSi
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« on: June 30, 2010, 05:07:11 AM »

Buzz Aldrin Space Rainbow Tennis

             Inspired by

             

Download

Buzz_Aldrin_Space_Rainbow_Tennis_v0.4.zip

Buzz_Aldrin_Space_Rainbow_Tennis_v0.3.rar


Buzz_Aldrin_Space_Rainbow_Tennis_v0.2.rar



Buzz_Aldrin_Space_Rainbow_Tennis_v0.1.rar



How to play

Player 1
WASD - Move
E or R - Hit ball
F - Serve/Deflect ball

Player 2
IJKL - Move
U or y -Hit ball
H - Serve/Deflect Ball

F1 - Toggle Player2
« Last Edit: August 03, 2010, 12:56:33 PM by MysticSi » Logged

Inanimate
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« Reply #1 on: June 30, 2010, 09:33:38 AM »

Can't wait to see how this will play.
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BoxedLunch
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« Reply #2 on: June 30, 2010, 09:35:07 AM »

something tells me it will be awesome, if you don't add low gravity i will be pissed.
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Melly
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« Reply #3 on: June 30, 2010, 10:30:31 AM »

Probably one of the most awesome game box arts ever devised.
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MysticSi
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« Reply #4 on: June 30, 2010, 11:47:56 AM »

yes it has gravity, heres a pic of what i've done have so far...

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MysticSi
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« Reply #5 on: July 01, 2010, 01:05:34 PM »

Uploaded a demo. The source is included (incase i lose it, as i often do) if anyone wants to play around with it, though my c++ is rather unorthadox and completley uncommented.


Buzz_Aldrin_Space_Rainbow_Tennis_v0.1.rar
« Last Edit: July 08, 2010, 10:12:50 AM by MysticSi » Logged

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« Reply #6 on: July 01, 2010, 07:49:04 PM »

You REALLY need to stop the ball from going off the top/bottom of the screen... or maybe have the screen follow the ball? Looking good either way. Smiley
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MysticSi
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« Reply #7 on: July 08, 2010, 10:11:25 AM »

added ball serving, scores and improved AI (still bypasses the normal physics tho)

http://www.mediafire.com/file/dnnznjnvwmm/Buzz_Aldrin_Space_Rainbow_Tennis_v0.2.rar

« Last Edit: July 08, 2010, 10:19:38 AM by MysticSi » Logged

Melly
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« Reply #8 on: July 10, 2010, 12:04:20 PM »

Full-screen build makes all my screen black save for a small game screen on the bottom left corner.

Player movement is incredibly sensitive to button presses. A short press and I go flying off the screen.

I really like the parallax starfield background.
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MysticSi
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« Reply #9 on: July 14, 2010, 07:30:12 AM »

Dose this solve the problem...

http://www.mediafire.com/file/xzddwgjezhz2jzm/Buzz_Aldrin_Space_Rainbow_Tennis_v0.3.rar

What kind of FPS are you getting (Ctrl+F1), as I'm not sure if I've implemeted the frame independent movment entirely corectly.
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Melly
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« Reply #10 on: July 14, 2010, 01:35:46 PM »

Screen size was fixed. Looks pretty nice full-screen.

Movement is still very fast, but that may just be how you implemented it. If you implement the screen bounds it should be more manageable.
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MysticSi
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« Reply #11 on: July 15, 2010, 09:30:24 AM »

well it is supposed to resemble movement in frictionless space, I was thinking of adding some small arrows to point out the players position when they go off screen.
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Melly
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« Reply #12 on: July 16, 2010, 04:54:30 PM »

Well, then at least reduce the player accelerationa bit and implement a maximum speed (as unrealistic as that is), otherwise it can get too unplayable (if possibly hilarious in multiplayer).
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« Reply #13 on: August 03, 2010, 12:54:07 PM »

New version... added music using the Audiere library, slowed down acceleration, arrows point out position when off screen, you now have to press a key to hit the ball... R or E to hit upwards, F to deflect only changing its horizontal movement. (player 2 uses Y,U and H)

This makes it initially more tricky, but allows you to play more tactically once you get used to it.

Buzz_Aldrin_Space_Rainbow_Tennis_v0.4.zip

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tzachs
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Look normal...


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« Reply #14 on: August 03, 2010, 01:10:01 PM »

Just played a little with demo 0.4.
This can potentially be very fun, but I had two major problems with playing:

1. The problem that Melly already pointed out, the player moves really really fast after a few consecutive presses on the movement buttons. If you won't reconsider limiting the player to the screen limits, then maybe you can add a small map and/or limiting the max acceleration for the character (I ran at 76 FPS btw).

2. Even when I press the "Hit" key when I'm near the ball, it only works like 5% of the times, renders it unplayable...
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