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Inanimate
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« Reply #1 on: June 30, 2010, 09:33:38 AM » |
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Can't wait to see how this will play.
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BoxedLunch
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« Reply #2 on: June 30, 2010, 09:35:07 AM » |
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something tells me it will be awesome, if you don't add low gravity i will be pissed.
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Melly
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« Reply #3 on: June 30, 2010, 10:30:31 AM » |
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Probably one of the most awesome game box arts ever devised.
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MysticSi
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« Reply #4 on: June 30, 2010, 11:47:56 AM » |
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yes it has gravity, heres a pic of what i've done have so far... 
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MysticSi
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« Reply #5 on: July 01, 2010, 01:05:34 PM » |
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Uploaded a demo. The source is included (incase i lose it, as i often do) if anyone wants to play around with it, though my c++ is rather unorthadox and completley uncommented. Buzz_Aldrin_Space_Rainbow_Tennis_v0.1.rar
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« Last Edit: July 08, 2010, 10:12:50 AM by MysticSi »
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Galaxy613
Level 1
10,000 Lightyears of Awesome
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« Reply #6 on: July 01, 2010, 07:49:04 PM » |
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You REALLY need to stop the ball from going off the top/bottom of the screen... or maybe have the screen follow the ball? Looking good either way. 
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MysticSi
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« Reply #7 on: July 08, 2010, 10:11:25 AM » |
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« Last Edit: July 08, 2010, 10:19:38 AM by MysticSi »
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Melly
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« Reply #8 on: July 10, 2010, 12:04:20 PM » |
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Full-screen build makes all my screen black save for a small game screen on the bottom left corner.
Player movement is incredibly sensitive to button presses. A short press and I go flying off the screen.
I really like the parallax starfield background.
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Melly
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« Reply #10 on: July 14, 2010, 01:35:46 PM » |
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Screen size was fixed. Looks pretty nice full-screen.
Movement is still very fast, but that may just be how you implemented it. If you implement the screen bounds it should be more manageable.
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MysticSi
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« Reply #11 on: July 15, 2010, 09:30:24 AM » |
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well it is supposed to resemble movement in frictionless space, I was thinking of adding some small arrows to point out the players position when they go off screen.
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Melly
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« Reply #12 on: July 16, 2010, 04:54:30 PM » |
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Well, then at least reduce the player accelerationa bit and implement a maximum speed (as unrealistic as that is), otherwise it can get too unplayable (if possibly hilarious in multiplayer).
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MysticSi
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« Reply #13 on: August 03, 2010, 12:54:07 PM » |
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New version... added music using the Audiere library, slowed down acceleration, arrows point out position when off screen, you now have to press a key to hit the ball... R or E to hit upwards, F to deflect only changing its horizontal movement. (player 2 uses Y,U and H) This makes it initially more tricky, but allows you to play more tactically once you get used to it. Buzz_Aldrin_Space_Rainbow_Tennis_v0.4.zip
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tzachs
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« Reply #14 on: August 03, 2010, 01:10:01 PM » |
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Just played a little with demo 0.4. This can potentially be very fun, but I had two major problems with playing:
1. The problem that Melly already pointed out, the player moves really really fast after a few consecutive presses on the movement buttons. If you won't reconsider limiting the player to the screen limits, then maybe you can add a small map and/or limiting the max acceleration for the character (I ran at 76 FPS btw).
2. Even when I press the "Hit" key when I'm near the ball, it only works like 5% of the times, renders it unplayable...
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