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May 14, 2024, 04:50:27 AM

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Bree
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« on: March 13, 2008, 05:17:36 PM »

Found out about this in an article on Destructoid. A self-proclaimed 'not-so-massively multiplayer online game', LOVE certainly sounds like an interesting concept; a little bit like A Tale in the Desert, the world is procedurally generated, and the players help shape the world by cooperating. If nothing else, I really dig the art style- you can check out some screenshots at the official site here:

http://www.quelsolaar.com/love/screen_shots.html

...And here's the eyes-on impressions report at Rock-Paper-Shotgun:

http://www.rockpapershotgun.com/?p=1164
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Tanner
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« Reply #1 on: March 13, 2008, 05:28:37 PM »

I see.
I want.
VERY VERY BADLY.  Kiss
I do believe I'm in LOVE.

I may actually subscribe to this.
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fish
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« Reply #2 on: March 13, 2008, 05:33:47 PM »

looks amazing.
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DarkSoul520
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« Reply #3 on: March 13, 2008, 06:36:10 PM »

That concept art look is sweet.
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Inane
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« Reply #4 on: March 13, 2008, 06:48:00 PM »

I think they're actual ingame shots Shocked Look at the aliasing artifacts! Either screenshots or the artist is stupid. Wink
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
team_q
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« Reply #5 on: March 13, 2008, 06:50:21 PM »

I am pretty excite about the concept of this game! I hope they can pull it off, I want more 'togetherness' games.
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Dirty Rectangles

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« Reply #6 on: March 13, 2008, 07:07:48 PM »

I think they're actual ingame shots Shocked Look at the aliasing artifacts! Either screenshots or the artist is stupid. Wink
Yep, they are in game shots with the appearance of concept art.  From the features page on their site: 'Engine: Custom highly optimized graphics engine with distinct "concept art" look.'
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Farbs
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« Reply #7 on: March 13, 2008, 10:30:33 PM »


DECONSTRUCT

Here's some stuff I think I'm seeing:
  • All world and character geometry rendered masked to avoid sorting issues
  • Atmospheric effects via soft particles
  • Blotchy screen-space noise probably implemented in level geometry and soft particle shaders, which is why the character doesn't have any. I'd really like to see this in motion to see if it's random every frame or if it holds to screen space. This stuff can be very tricky in motion.
  • Noisy Z writes to remove clean lines from geometry intersection? (unsure)
  • Nice palette Smiley
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gummikana
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« Reply #8 on: March 14, 2008, 02:32:13 AM »

Oh no, not another incredibly cool project run by a Swedish dude... Aren't there enough of them already?
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Petri Purho
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« Reply #9 on: March 14, 2008, 02:39:11 AM »

a Swedish dude... Aren't there enough of them already?
Yep :D Wink
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olücæbelel
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« Reply #10 on: March 14, 2008, 02:44:35 AM »

Btw. I found a video clip of the game: http://mefeedia.com/entry/6886505/

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Petri Purho
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« Reply #11 on: March 14, 2008, 04:11:07 AM »

Oh no, not another incredibly cool project run by a Swedish dude... Aren't there enough of them already?

Yeah, we swedes are incredible  Cool
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Tanner
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« Reply #12 on: March 14, 2008, 05:28:25 AM »

Btw. I found a video clip of the game: http://mefeedia.com/entry/6886505/


Kiss
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Alex May
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« Reply #13 on: March 14, 2008, 05:54:26 AM »

Seems like he has some nice tech but doesn't have the first idea of what the game will actually be.
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« Reply #14 on: March 14, 2008, 06:51:57 AM »

Yeah, I noticed that too... hmm, well maybe he just wanted the tech done first??? If it doesn't work out, he should just make a sweet ass fps using the same graphics engine.
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Melly
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« Reply #15 on: April 01, 2008, 03:18:14 PM »

Damn you Sweden! Stop making the rest of us look bad!

Also I'm a big fan of procedurally generated stuff, mostly because it hasn't been done RIGHT nearly enough yet. Hopefully this guy can pull it off.

Also another reason I'm eagerly waiting for Spore. Still.
« Last Edit: April 01, 2008, 03:50:06 PM by Melly » Logged

Feel free to disregard the above.
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ChevyRay
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« Reply #16 on: April 01, 2008, 04:42:28 PM »

Maybe he was a bit camera shy Tongue seemed to say "and things like that" lots.

Either way, that looks beautiful.
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William Broom
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« Reply #17 on: April 02, 2008, 07:40:36 PM »

This looks like a Fable sort of game. Lots of promises, but whether they will actually materialize or not is another matter. Still, this looks a lot more feasible than Fable "you can buy everything and become emperor of the world" 2. I hope it does turn out well because if it does it could be a must buy.
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Corpus
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« Reply #18 on: April 05, 2008, 03:47:24 PM »

I want this game so hard.
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Chris Whitman
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« Reply #19 on: April 05, 2008, 05:45:03 PM »

This looks like a Fable sort of game. Lots of promises, but whether they will actually materialize or not is another matter. Still, this looks a lot more feasible than Fable "you can buy everything and become emperor of the world" 2. I hope it does turn out well because if it does it could be a must buy.

The problem with a game like Fable is that it offers you the possibility to do anything you want in a boring fantasy world where everything is boring.

At the very least, this looks like it has interesting and unique environments.
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