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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] Onion Warriors-(FINISHED)
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Starflier
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I can't see how this could possibly go wrong...


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« Reply #20 on: August 05, 2010, 06:17:44 PM »

This reminds me so much of old Dos puzzle games; The music, the art, even the level titles...
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J. R. Hill
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« Reply #21 on: August 08, 2010, 03:52:45 PM »

I really like this game, but there's a bug that sometimes allows an onion to walk past the carpet into the camel and get stuck there making it impossible to finish the level.
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Fabienne
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« Reply #22 on: August 09, 2010, 09:14:26 AM »

Thanks a lot for the positive feedback.  Kiss It rewarding to know that other people enjoyed playing my game as much as I liked making it.

As this is my first attempt making puzzles of any type, I'm pretty happy with how they turned out.

Thanks for the support guys.  Coffee
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oyog
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« Reply #23 on: August 10, 2010, 07:56:46 PM »

Argh!!!  Why!?

I'm stuck on Checkerboard.  I'll have to try again when I have had more sleep and less vodka.

The music reminds me of Wild Snake for SNES...



EDIT:  "If you get stuck in a wall or in your horse don't worry too much."

THIS IS MY GREATEST FEAR!   Epileptic
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belbeeno
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« Reply #24 on: August 11, 2010, 11:57:32 PM »

I'm a huge sucker for these multi-character puzzle games.  I like the exotic music and general palette selection.  Too bad I get stuck in the wall and horse way too much for me to enjoy the game.  >:
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Melly
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« Reply #25 on: August 13, 2010, 09:13:56 PM »

Is Checkerboard actually beatable? I can't figure it out for the life of me. WTF

Either way, the game's pretty enjoyable, however the difficulty is a little all over the place. The first levels are very easy, and then you have a sudden jump in difficulty with Checkerboard (which I mentioned still being stuck on).

I also like the graphics and the music, though the scaling method you used causes some strange graphical artifacts for me.
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J. R. Hill
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« Reply #26 on: August 13, 2010, 11:40:44 PM »

It seems like I can only walk through walls/horses when I'm holding down the space key, which for some reason is all the time.  As long as I don't land on the horse or on a wall block I can use the same exploit outside the level to get back in.

That said, I beat the game legitimately and agree with what Melly said.  Checkerboard is definitely the hardest rock puzzle, and for the log levels, Tight Spaces seemed harder than the final level.

Also, +100 points for having a better ending screen than I had.
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Oddball
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« Reply #27 on: August 23, 2010, 08:36:13 AM »

Great little game you've got here. I found it quite easy, but it did keep me playing until the end. A lot of the puzzles have several solutions and don't require you to use everything, but that's not really an issue I suppose. I enjoyed it immensely. Good work.
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Noyb
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« Reply #28 on: August 28, 2010, 09:16:40 AM »

Nice sokoban puzzles. The tight spaces one was really satisfying to solve. Only thing which seemed unintuitive were the two discrete sets of switches/blocks in that one checkerboard level where two onions were by the exit and one was trapped near a checkerboard pattern of stones and holes.
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