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April 18, 2024, 09:38:23 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[CANCELED][AGBIC] Planetary cavity syndrome
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Author Topic: [CANCELED][AGBIC] Planetary cavity syndrome  (Read 11098 times)
Hempuli‽
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« Reply #40 on: July 17, 2010, 07:38:16 AM »



Any good?
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J. R. Hill
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hi


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« Reply #41 on: July 17, 2010, 07:42:14 AM »

Awesome!

Losing some contrast between background and foreground near the bottom though, maybe you should scale it to a light desaturated purple instead of gray?

Not that the aesthetics are as important as the gameplay though haha.
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Mr.A
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« Reply #42 on: July 17, 2010, 10:01:25 AM »

Looks pretty cool Hempuli! Go for it!
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Hempuli‽
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« Reply #43 on: July 17, 2010, 02:45:26 PM »



Progressing nicely! The colourful blocks are designations for what should be digged. The colours represent different blocks - green is a tile that needs a ladder after digging, red needs a ladder too, unless the corridor it is in is only one tile in height. The blue one (and yellow, which can't be seen here) is just normal wall to be digged. I colour-coded them because I want to ensure that the astronauts wont trap themselves too easily while digging. Kudos for HangedMan and Fartron for the suggestions on how to plan it out.

There's something rather annoying going on with the slope tiles which I have to figure out - if you command an unit somewhere, it may occasionally get stuck to the slopes, which is a result of the tricky stuff related to the shape of the slopes (they're basically half-tiles, and because the pathfinder is strictly tilebased... so yeah).

I should also test some buildings, to see if the astronauts (the brown ones are 'slaves', they are only for carrying stuff) can manage to prioritize it out and get all the necessary rescources from the stockpile.

There's lots of stuff to do, but it's coming up really well! Smiley
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Davioware
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« Reply #44 on: July 17, 2010, 02:49:55 PM »

Quote
the brown ones are 'slaves'

just might want to rethink that Tongue im sure its unintentional, lookin good so far, sucks to see you abandoned climb tho Sad
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Hempuli‽
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« Reply #45 on: July 17, 2010, 02:56:49 PM »

Quote
the brown ones are 'slaves'

just might want to rethink that Tongue im sure its unintentional, lookin good so far, sucks to see you abandoned climb tho Sad

Well yeah, I thought of them more as being on the rusty side.
I hope we get some good climbing games out of this compo. I guess I'll eventually try the climbing game idea again with better ideas.
« Last Edit: July 17, 2010, 04:33:52 PM by Hempuli‽ » Logged

Inanimate
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« Reply #46 on: July 18, 2010, 04:29:12 PM »

This is looking really interesting!
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astrofra
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« Reply #47 on: July 18, 2010, 09:37:08 PM »



I love the direction this project is taking, the color you choose, the visual simplicity ...
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miconazole
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contact through email pls


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« Reply #48 on: July 29, 2010, 07:08:27 AM »

Cancelled? Sad
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Inanimate
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« Reply #49 on: July 29, 2010, 02:14:44 PM »

 Cry
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KM
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« Reply #50 on: July 30, 2010, 05:10:47 AM »

Just like my favorite TV shows. Is nothing sacred? Sad
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feeblethemighty
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« Reply #51 on: July 30, 2010, 07:30:41 AM »

Would you finish one (or all) of these games if i said please?   Beg
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i make chiptunes, uketunes, games and more!  feeblethemighty.com
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