GOD CUBEInspired by:
Download:
python (pygame) sourceCurrent state: Not much. Just basic puzzle grid stuff.
At the moment the basic idea is a sort of macro-management RTS, but rather than give direct orders, you control the battle by interacting with a puzzle-type grid.
Different cells in the grid glow different colours, and each colour moves around the grid and interacts with other colours in different ways. Each colour has a different behaviour when clicked on, which will change the cells around it and usually the cell itself.
While the battle board is real-time, the puzzle grid is turn-based - that is, when you click a grid cell, it performs its Activate action, while the other cells perform their Passive actions.
Still fleshing out the idea obviously. Comments and suggestions are totally welcome, otherwise I'd post this on my own private forum that is not connected to the internet.
Red: AnathemaPassive: Spawns darker red "workers" that move out orthogonally, erasing other colours and preventing those cells from being occupied.
When activated: Clears all workers and forbidden ground.
Battle effect: Each Anathema conveys an attack bonus.
Orange: CommandmentPassive: Stationary?
When activated: Becomes Anathema.
Battle effect: Each Commandment conveys a defense bonus, but a speed penalty.
Yellow: IncarnationPassive:
When activated: Clears the surrounding cells (3x3 area).
Battle effect: As long as you have exactly one Incarnation on the grid... something fairly powerful?
Green: CreationPassive: Moves in a straight orthogonal line, leaving behind Myths and Prophecies.
When activated: Becomes Commandment.
Battle effect: Each Creation increases the rate of troop regeneration.
Blue: MythPassive: Stationary.
When activated: Becomes Creation.
Battle effect: ?
Purple: ProphecyPassive: Stationary
When activated: Surrounding cells (3x3) become Prophecy workers, which remain stationary. When another colour (Anathema, Creation, Benediction) affects any of the workers, they all clear and the Prophecy becomes an Incarnation.
Battle effect: ?
White: BenedictionPassive: stationary; blocks movement of other colours (eg Anathema can't erase it)
When activated: fills surrounding blocks (and itself) with random colours.
Battle effect: burst of new troops when activated.