I'm sorry, Akhel, I ruined your pretty level! Hopefully it was worth it.
Sucky hole: Undewater current that will pull you off the map/into oblivion.
Water: You know, that stuff that's all liquidy...caves sometimes have 'em.
Waterdragon entrance: See that red fella in the topleft? Well that, my friends is a waterdragon. Not very bright, mind you, but he's a dangerous one alright. He wanders off the sides of the screen randomly traversing the WD entrances. You'd better hope he doesn't appear in a puddle with you.
Dissappearing Platform: They crumble to dust as soon as you step on them. They don't come back. (Except the ones that make up that little bridge above the start)
Block: You know, the stuff that makes up walls and floors.
Ceiling: This is where Balding's ability to hang from ceilings comes in handy...but he needs the "ITEM" first.
Waterdragon: okay I already explained WD2, so WD1 just sits there blocking you from getting to the exit. All chillaxilated down. If ya' touch him, though, say goodbye.
Treasure: Yeah, yeah...
Switch: There be three switches. The ones on the ground are activated by jumping on them. They go down and don't come back up. Switch 2 is activated by hanging onto the bottom of it. (Like in the water temple in Zelda: Twilight Princess, if you've played it.) Each is numbered and when hit
activates (or
deactivates) a platform (or door) of the same, corresponding number.
Pushable Block: It's a block. You can push it. The one at the top of the ladder plugs up a sucky hole.
Ceiling Gloves: They let you dangle from and climb along the ceiling.
Benign Backdrop Creatures(BBC): So yeah, I thought the levels were missing these. They don't really do anything but mosey around, and they don't block balding.
And finally,
Bats: They are bats. They pester and slow balding. They appear when you spend too much time on the level. If you really spend too much time on a level, the BatMaster will come and fly you away. (But he won't chase you in the water.)
Kay, so...
You start in the fairly open middle space. You see the exit is directly below you, but it's guarded by some fearsome-looking waterdragon(1). It's asleep, but if you touch it, it'll wake up and eatcha! so you've got to find some way past it...or through it. The ledge overhanging the monster looks pretty weak but you're not heavy enough to break it yourself...so you go looking around.
You can go to the left into the water and climb up the ladder. See those little bumpers on the ceiling and floor? They don't do anything to baldy. He can run right through 'em. Their function comes later. Now crawl above the push block and stand on the disappearing blocks to make them...well, disappear. Then you can push the push block down. Maybe this lets loose that puddle there in some nifty way. (BTW, the water veins and drips are just for effect.) The platform beneath you disappears.
Or you can go right. That disappearing block will disappear before you can climb up onto it, causing you to plunge into the water and stop just before touching the water dragon. Close call! Now hop over to the far ladder, but don't fall in or you'll get sucked off somewhere. Climb the ladder. Ooh, there's a treasure through this little area. I can get it if I crawl then stand up...d'oh! Fell into the water. (Those D-blocks looked safe). swim back around and mash on the "swim" button to avoid getting pulled down. Another close call! Boy howdy, Balding you sure need to be more careful round these parts! Okay, so you've got to fall into that treasure from above. But maybe you should push that block to stop the suckage first.
Once you get past there, you climb up the next ladder and see that to fall from this height would mean sure death. Wot's that switch do? Hop on it! Wot? A 2*2 platform arises in dotted square #1! Kewl. Oh, you can get treasure 2 now. Now that the new platform's there, you can hop up and get yo' gluvvz. Now you can explore a bit more.
To get treasure 3, climb on the ceiling and push the block (with Baldy's massive head) out of the way. The treasure (which I'm thinking is a crystal) was attached to the push block and now, dislodged, falls all the way down. Go collect your reward.
To get treasure 4, you can either drop down or climb up from the bottom-leftest-most area. When you're in that area, Waterdragon 2 is always there. He only leaves when you leave. If you lure him into the shallows and jump on his head (only his head) he'll be stunned for a minute and you can use his body as a platform. That might be useful in an area with more wide open watery spaces, but it's still cool, methinks.
Or you could just bypass all the treasures (lame) and go straight for switch 2, which will make a platform so you can get to switch 3. When you're up there, bats are slowly spawned and try to knock you into the water. More of a nuisance, unless WD2 happens to be down there. So you finally hit switch 3 and a door opens...but a passageway closes (the one to the gloves)!
So what you've got to do is go down to the newly opened area and hang onto the bottom of the boulder, dislodging it. The screen shaking for a couple seconds and debris falling from the boulder should be warning enough for the player to get the heck outta the way. Once it falls, you've got to take the lower route to where treasure 4 was (is) and drop down to push the boulder from behind.
Now you see where those lumps were that you passed up earlier? They play a tiny role that will hopefully keep the level from being too frustrating: They keep you from pushing the boulder too far in case you didn't push that pushable block out of the way earlier. If you did, just push a little harder and the bumps'll get mowed over, but if you didn't hopefully you'll realize it before you screw yourself and make the level unfinishable, climb up over the boulder through that little hole beneath switch-platform #1, push the block out yo' way, then go back behind the boulder and keep pushing.
Once you have the boulder over the Waterdragon, it won't crush it by itself. No, you've got to give a helping hand! Jump on it! 3 times! (or if you like, go to the top of the level where switch 1 was and jump down. You'll die but the impact'll be worth it.) The ledge will break and the boulder will fall off into the depths beyond. Now finish!
Oh, oh, I just got a 'nother Idea: Ok, if you stand too close to the BBCs while bats are pestering you, the BBC's'll get all mad cuz the bats are pestering them too. So then they'll get all MFCish (malevolent foreground creature) and like start hitting you to go away.
Okay, so that was alot more typing than I thought it'd've been. I need to go do my homework now.
'Night y'all!