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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] Color SPACE BEAVER [FINISHED? That's it :P]
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Author Topic: [AGBIC] Color SPACE BEAVER [FINISHED? That's it :P]  (Read 11718 times)
MegaLeon
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« on: July 04, 2010, 02:25:43 am »

Color SPACE BEAVER

Description

The deep space.
...Beavers.
Hundreds of them.
...Bullets.
Thousands of them.
And an intergalactic tree which awaits the true beaver hero...

This is an horizontal shooter with beavers. It plays just like a classic shoot 'em uo, and features a color power-up system like the one of gunstar heroes.

Sadly, I wasn't able to finish this as I wanted before the deadline (might add: cause I'm a lazy ass), but after all that hype (whoo) I own you at least a full-playable level (WHOO)! Have fun!

Weapon of choice: Game maker.
             Inspired by

             

Screens


Download
https://sites.google.com/site/leonstash/ColorSpaceBeaver.zip?attredirects=0&d=1

How to play
Move with arrow keys, shoot/confirm with CTRL, play.
« Last Edit: February 11, 2013, 10:23:31 am by MegaLeon » Logged

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« Reply #1 on: July 04, 2010, 02:28:12 am »

Perhaps wood could be an obstacle you have to make contact with to 'bore' through it. You have to touch it for a few seconds before it is gnawed away.

This looks cool already, by the way. Love the multi-power-up system.
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loken
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« Reply #2 on: July 04, 2010, 06:06:29 am »

Sweet. I'm working on Color Space Beaver as well. Mine's a bit of a Shmup, but pretty different. Good luck!
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MegaLeon
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« Reply #3 on: July 05, 2010, 02:31:24 am »

Started coding the power-up system and sorting out a plot, if we could call it that...
well, let's see where are we going:


Sweet. I'm working on Color Space Beaver as well. Mine's a bit of a Shmup, but pretty different. Good luck!
Good luck to you, sir! I've seen your model and looks great so far -- shall beavers rule the space.
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Melly
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« Reply #4 on: July 05, 2010, 12:06:59 pm »

That's looking great. Grin
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« Reply #5 on: July 05, 2010, 02:48:18 pm »

cute looking game! hope that tail flaps like crazy as he/she flies about Grin
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« Reply #6 on: July 06, 2010, 06:56:08 am »

I absolutely love the screenshot.  It reminds me of some of those awful DOS shareware games that used to come jam-packed onto a CD in the late 90s like Game Empire and the like.  Specifically I'm thinking of Skunny The Squirrel.  I mean this in the nicest possible way.  Don't change a thing.
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MegaLeon
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« Reply #7 on: July 07, 2010, 02:54:04 am »

Thanks for the feedback, guys!
Here I uploaded a small "proof of concept" to show how the game should feel and look like.
http://www.mediafire.com/?zmmymdjwvth

Right now the game is just trowing at you a bunch of beavers to kill mercilessy.
Use the arrow keys to move, CTRL to fire and 0-1-2-3 to shift through different color powers.
« Last Edit: July 07, 2010, 08:35:04 am by MegaLeon » Logged

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« Reply #8 on: July 08, 2010, 10:14:19 am »

Hai guys.
Right now, I am developing enemies.
Due to the plot I've sorted out, you're gonna fight agaisnt other beavers.
The question is: how can I differentitate them enough one from another?
I'm going to change guns and facial details, but I feel like it's not enough.



Should I change body color, too? I gave it a shot, and it feel a little awkard to have rainbow beavers floating around... Maybe changing cockpit color? Adding belts and bandanas?
Enlight me, gentlemen!
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Dugan
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« Reply #9 on: July 08, 2010, 10:32:39 am »

if I squint my eyes - the 1st and 3rd seem very similar.

maybe play a little with the body sizes/posture (eg - make one chubby and more sat upright, or make some rules like smaller ones are faster than fat ones...) - if you can get the silhouette for each to read uniquely then you are halfway there in making them look distinct.
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« Reply #10 on: July 08, 2010, 11:23:30 am »

Ooh, this looks cool. I like the cartoony style of graphics. Good work so far.
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« Reply #11 on: July 08, 2010, 12:39:01 pm »

You could always give them different colored jumpsuits or something, leaving the heads the same color. That might not look too goofy. Or make them even more different from eachother byt having a normal one, a tall skinny one, and a fat one or something like that.
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« Reply #12 on: July 08, 2010, 02:18:08 pm »

You could always give them different colored jumpsuits or something, leaving the heads the same color. That might not look too goofy. Or make them even more different from eachother byt having a normal one, a tall skinny one, and a fat one or something like that.

This.

Also, different colors and shapes of helmets.
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MegaLeon
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« Reply #13 on: July 09, 2010, 05:49:33 am »

Thanks for the suggestions, guys!



Is this progress? What do you think?
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« Reply #14 on: July 09, 2010, 06:12:00 am »

This looks awesome! shmups + beavers Well, hello there! you couldn't ask for more!
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« Reply #15 on: July 09, 2010, 07:02:33 am »

Really fun style!  I like the different weapons (esp the bomb), and scuba breather, and rocket pack.  I think the more of these one-off differences there are the better...  mabye there could be one with really huge teeth, one with a spinner on their head, one on some kind of hover-board, one with a huge tail, one riding a big cannon, one with a gas mask, etc.

Keep up the good work!
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« Reply #16 on: July 09, 2010, 02:37:58 pm »

Yeah, looks fantastic!
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J. R. Hill
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« Reply #17 on: July 09, 2010, 03:13:45 pm »

 Kiss
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Melly
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« Reply #18 on: July 10, 2010, 12:38:48 am »

That is much progress!
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MegaLeon
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« Reply #19 on: July 10, 2010, 12:44:44 am »

Happy to hear that.
Now I am in search of some chiptuney music to celebrate some beavers spacefigths.
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